InitialFillRuleRecord.InitialFillRuleRecord
内容
[
隐藏
]InitialFillRuleRecord()
初始化一个新的实例InitialFillRuleRecord
类.
public InitialFillRuleRecord()
也可以看看
InitialFillRuleRecord(bool)
初始化一个新的实例InitialFillRuleRecord
类.
public InitialFillRuleRecord(bool isFillStartsWithAllPixels)
范围 | 类型 | 描述 |
---|---|---|
isFillStartsWithAllPixels | Boolean | 填充从所有像素开始。 |
例子
以下代码示例提供了用于操作矢量路径对象的类,并演示了如何使用这些类。
[C#]
public void CreatingVectorPathExample(string outputPsd = "outputPsd.psd")
{
using (var psdImage = (PsdImage)Image.Create(new PsdOptions() { Source = new StreamSource(new MemoryStream()), }, 500, 500))
{
FillLayer layer = FillLayer.CreateInstance(FillType.Color);
psdImage.AddLayer(layer);
VectorPath vectorPath = VectorDataProvider.CreateVectorPathForLayer(layer);
vectorPath.FillColor = Color.IndianRed;
PathShape shape = new PathShape();
shape.Points.Add(new BezierKnot(new PointF(50, 150), true));
shape.Points.Add(new BezierKnot(new PointF(100, 200), true));
shape.Points.Add(new BezierKnot(new PointF(0, 200), true));
vectorPath.Shapes.Add(shape);
VectorDataProvider.UpdateLayerFromVectorPath(layer, vectorPath, true);
psdImage.Save(outputPsd);
}
}
#region Vector path editor (Here placed classes for edit vector paths).
/// <summary>
/// 在 <see cref="Layer"/> 之间提供工作的类和 <参见 cref="VectorPath"/>。
/// </summary>
public static class VectorDataProvider
{
/// <summary>
/// 创建 <see cref="VectorPath"/>基于输入层资源的实例。
/// </summary>
/// <param name="psdLayer">psd层。</param>
/// <returns>the <see cref="VectorPath"/> instance based on resources from input layer.</returns>
public static VectorPath CreateVectorPathForLayer(Layer psdLayer)
{
ValidateLayer(psdLayer);
Size imageSize = psdLayer.Container.Size;
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer, true);
SoCoResource socoResource = FindSoCoResource(psdLayer, true);
VectorPath vectorPath = new VectorPath(pathResource, imageSize);
if (socoResource != null)
{
vectorPath.FillColor = socoResource.Color;
}
return vectorPath;
}
/// <summary>
/// 从 <see cref="VectorPath"/> 更新输入层资源实例,或替换为新的路径资源和更新。
/// </summary>
/// <param name="psdLayer">psd层。</param>
/// <param name="vectorPath">矢量路径。</param>
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
public static void UpdateLayerFromVectorPath(Layer psdLayer, VectorPath vectorPath, bool createIfNotExist = false)
{
ValidateLayer(psdLayer);
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer, createIfNotExist);
VogkResource vogkResource = FindVogkResource(psdLayer, createIfNotExist);
SoCoResource socoResource = FindSoCoResource(psdLayer, createIfNotExist);
Size imageSize = psdLayer.Container.Size;
UpdateResources(pathResource, vogkResource, socoResource, vectorPath, imageSize);
ReplaceVectorPathDataResourceInLayer(psdLayer, pathResource, vogkResource, socoResource);
}
/// <summary>
/// 从输入层移除矢量路径数据。
/// </summary>
/// <param name="psdLayer">psd层。</param>
public static void RemoveVectorPathDataFromLayer(Layer psdLayer)
{
List<LayerResource> oldResources = new List<LayerResource>(psdLayer.Resources);
List<LayerResource> newResources = new List<LayerResource>();
for (int i = 0; i < oldResources.Count; i++)
{
LayerResource resource = oldResources[i];
if (resource is VectorPathDataResource || resource is VogkResource || resource is SoCoResource)
{
continue;
}
else
{
newResources.Add(resource);
}
}
psdLayer.Resources = newResources.ToArray();
}
/// <summary>
/// 从 <see cref="VectorPath"/> 更新资源数据实例。
/// </summary>
/// <param name="pathResource">路径资源。</param>
/// <param name="vogkResource">矢量源数据资源。</param>;
/// <param name="socoResource">纯色资源。</param>
/// <param name="vectorPath">矢量路径。</param>
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
private static void UpdateResources(VectorPathDataResource pathResource, VogkResource vogkResource, SoCoResource socoResource, VectorPath vectorPath, Size imageSize)
{
pathResource.Version = vectorPath.Version;
pathResource.IsNotLinked = vectorPath.IsNotLinked;
pathResource.IsDisabled = vectorPath.IsDisabled;
pathResource.IsInverted = vectorPath.IsInverted;
List<VectorShapeOriginSettings> originSettings = new List<VectorShapeOriginSettings>();
List<VectorPathRecord> path = new List<VectorPathRecord>();
path.Add(new PathFillRuleRecord(null));
path.Add(new InitialFillRuleRecord(vectorPath.IsFillStartsWithAllPixels));
for (ushort i = 0; i < vectorPath.Shapes.Count; i++)
{
PathShape shape = vectorPath.Shapes[i];
shape.ShapeIndex = i;
path.AddRange(shape.ToVectorPathRecords(imageSize));
originSettings.Add(new VectorShapeOriginSettings() { IsShapeInvalidated = true, OriginIndex = i });
}
pathResource.Paths = path.ToArray();
vogkResource.ShapeOriginSettings = originSettings.ToArray();
socoResource.Color = vectorPath.FillColor;
}
/// <summary>
/// 用更新的或新的资源替换图层中的资源。
/// </summary>
/// <param name="psdLayer">psd层。</param>
/// <param name="pathResource">路径资源。</param>
/// <param name="vogkResource">矢量源数据资源。</param>;
/// <param name="socoResource">纯色资源。</param>
private static void ReplaceVectorPathDataResourceInLayer(Layer psdLayer, VectorPathDataResource pathResource, VogkResource vogkResource, SoCoResource socoResource)
{
bool pathResourceExist = false;
bool vogkResourceExist = false;
bool socoResourceExist = false;
List<LayerResource> resources = new List<LayerResource>(psdLayer.Resources);
for (int i = 0; i < resources.Count; i++)
{
LayerResource resource = resources[i];
if (resource is VectorPathDataResource)
{
resources[i] = pathResource;
pathResourceExist = true;
}
else if (resource is VogkResource)
{
resources[i] = vogkResource;
vogkResourceExist = true;
}
else if (resource is SoCoResource)
{
resources[i] = socoResource;
socoResourceExist = true;
}
}
if (!pathResourceExist)
{
resources.Add(pathResource);
}
if (!vogkResourceExist)
{
resources.Add(vogkResource);
}
if (!socoResourceExist)
{
resources.Add(socoResource);
}
psdLayer.Resources = resources.ToArray();
}
/// <summary>
/// 查找 <see cref="VectorPathDataResource"/>输入层资源中的资源。
/// </summary>
/// <param name="psdLayer">psd层。</param>
/// <param name="createIfNotExist">如果资源不存在,则为 <see cref="true"/>创建一个新资源,否则返回 <see cref="null"/>.</param>
/// <returns>The <see cref="VectorPathDataResource"/> resource.</returns>
private static VectorPathDataResource FindVectorPathDataResource(Layer psdLayer, bool createIfNotExist = false)
{
VectorPathDataResource pathResource = null;
foreach (var resource in psdLayer.Resources)
{
if (resource is VectorPathDataResource)
{
pathResource = (VectorPathDataResource)resource;
break;
}
}
if (createIfNotExist && pathResource == null)
{
pathResource = new VmskResource();
}
return pathResource;
}
/// <summary>
/// 找到 <see cref="VogkResource"/>输入层资源中的资源。
/// </summary>
/// <param name="psdLayer">psd层。</param>
/// <param name="createIfNotExist">如果资源不存在,则为 <see cref="true"/>创建一个新资源,否则返回 <see cref="null"/>.</param>
/// <returns>The <see cref="VogkResource"/> resource.</returns>
private static VogkResource FindVogkResource(Layer psdLayer, bool createIfNotExist = false)
{
VogkResource vogkResource = null;
foreach (var resource in psdLayer.Resources)
{
if (resource is VogkResource)
{
vogkResource = (VogkResource)resource;
break;
}
}
if (createIfNotExist && vogkResource == null)
{
vogkResource = new VogkResource();
}
return vogkResource;
}
/// <summary>
/// 找到 <see cref="SoCoResource"/>输入层资源中的资源。
/// </summary>
/// <param name="psdLayer">psd层。</param>
/// <param name="createIfNotExist">如果资源不存在,则为 <see cref="true"/>创建一个新资源,否则返回 <see cref="null"/>.</param>
/// <returns>The <see cref="SoCoResource"/> resource.</returns>
private static SoCoResource FindSoCoResource(Layer psdLayer, bool createIfNotExist = false)
{
SoCoResource socoResource = null;
foreach (var resource in psdLayer.Resources)
{
if (resource is SoCoResource)
{
socoResource = (SoCoResource)resource;
break;
}
}
if (createIfNotExist && socoResource == null)
{
socoResource = new SoCoResource();
}
return socoResource;
}
/// <summary>
/// 验证图层以使用 <see cref="VectorDataProvider"/>班级。
/// </summary>
/// <param name="layer"></param>;
/// <exception cref="ArgumentNullException"></exception>;
private static void ValidateLayer(Layer layer)
{
if (layer == null)
{
throw new ArgumentNullException("The layer is NULL.");
}
if (layer.Container == null || layer.Container.Size.IsEmpty)
{
throw new ArgumentNullException("The layer should have a Container with no empty size.");
}
}
}
/// <summary>
/// 贝塞尔曲线结,它包含一个锚点和两个控制点。
/// </summary>
public class BezierKnot
{
/// <summary>
/// 图像与路径点的比率。
/// </summary>
private const int ImgToPsdRatio = 256 * 65535;
/// <summary>
/// 初始化 <see cref="BezierKnot" /> 的一个新实例班级。
/// </summary>
/// <param name="anchorPoint">锚点。</param>
/// <param name="controlPoint1">第一个控制点。</param>
/// <param name="controlPoint2">第二个控制点。</param>
/// <param name="isLinked">该结是否链接的值。</param>;
public BezierKnot(PointF anchorPoint, PointF controlPoint1, PointF controlPoint2, bool isLinked)
{
this.AnchorPoint = anchorPoint;
this.ControlPoint1 = controlPoint1;
this.ControlPoint2 = controlPoint2;
this.IsLinked = isLinked;
}
/// <summary>
/// 初始化 <see cref="BezierKnot" /> 的一个新实例基于 <see cref="BezierKnotRecord"/> 的类。
/// </summary>
/// <param name="bezierKnotRecord"><see cref="BezierKnotRecord"/>.</param>;
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
public BezierKnot(BezierKnotRecord bezierKnotRecord, Size imageSize)
{
this.IsLinked = bezierKnotRecord.IsLinked;
this.ControlPoint1 = ResourcePointToPointF(bezierKnotRecord.Points[0], imageSize);
this.AnchorPoint = ResourcePointToPointF(bezierKnotRecord.Points[1], imageSize);
this.ControlPoint2 = ResourcePointToPointF(bezierKnotRecord.Points[2], imageSize);
}
/// <summary>
/// 初始化 <see cref="BezierKnot" /> 的一个新实例班级。
/// </summary>
/// <param name="anchorPoint">要作为锚点和控制点的点。</param>;
/// <param name="isLinked">该结是否链接的值。</param>;
public BezierKnot(PointF anchorPoint, bool isLinked)
: this(anchorPoint, anchorPoint, anchorPoint, isLinked)
{
}
/// <summary>
/// 获取或设置一个值,该值指示此实例是否已链接。
/// </summary>
public bool IsLinked { get; set; }
/// <summary>
/// 获取或设置第一个控制点。
/// </summary>
public PointF ControlPoint1 { get; set; }
/// <summary>
/// 获取或设置锚点。
/// </summary>
public PointF AnchorPoint { get; set; }
/// <summary>
/// 获取或设置第二个控制点。
/// </summary>
public PointF ControlPoint2 { get; set; }
/// <summary>
/// 创建实例 <see cref="BezierKnotRecord"/>基于这个实例。
/// </summary>
/// <param name="isClosed">表示这个结是否是闭合的。</param>;
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
/// <returns>The instance of <see cref="BezierKnotRecord"/> based on this instance.</returns>
public BezierKnotRecord ToBezierKnotRecord(bool isClosed, Size imageSize)
{
BezierKnotRecord record = new BezierKnotRecord();
record.Points = new Point[]
{
PointFToResourcePoint(this.ControlPoint1, imageSize),
PointFToResourcePoint(this.AnchorPoint, imageSize),
PointFToResourcePoint(this.ControlPoint2, imageSize),
};
record.IsLinked = this.IsLinked;
record.IsClosed = isClosed;
return record;
}
/// <summary>
/// 按输入值移动此结点。
/// </summary>
/// <param name="xOffset">x 偏移量。</param>
/// <param name="yOffset">y 偏移量。</param>
public void Shift(float xOffset, float yOffset)
{
this.ControlPoint1 = new PointF(this.ControlPoint1.X + xOffset, this.ControlPoint1.Y + yOffset);
this.AnchorPoint = new PointF(this.AnchorPoint.X + xOffset, this.AnchorPoint.Y + yOffset);
this.ControlPoint2 = new PointF(this.ControlPoint2.X + xOffset, this.ControlPoint2.Y + yOffset);
}
/// <summary>
/// 将点值从资源转换为正常。
/// </summary>
/// <param name="point">具有资源值的点。</param>
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
/// <returns>The converted to normal point.</returns>
private static PointF ResourcePointToPointF(Point point, Size imageSize)
{
return new PointF(point.Y / (ImgToPsdRatio / imageSize.Width), point.X / (ImgToPsdRatio / imageSize.Height));
}
/// <summary>
/// 将普通点值转换为资源点。
/// </summary>
/// <param name="point">点。</param>
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
/// <returns>The point with values for resource.</returns>
private static Point PointFToResourcePoint(PointF point, Size imageSize)
{
return new Point((int)Math.Round(point.Y * (ImgToPsdRatio / imageSize.Height)), (int)Math.Round(point.X * (ImgToPsdRatio / imageSize.Width)));
}
}
/// <summary>
/// 来自贝塞尔曲线结的图形。
/// </summary>
public class PathShape
{
/// <summary>
/// 初始化 <see cref="PathShape" /> 的新实例班级。
/// </summary>
public PathShape()
{
this.Points = new List<BezierKnot>();
this.PathOperations = PathOperations.CombineShapes;
}
/// <summary>
/// 初始化 <see cref="PathShape" /> 的新实例基于 <see cref="VectorPathRecord"/> 的类。
/// </summary>
/// <param name="lengthRecord">长度记录。</param>
/// <param name="bezierKnotRecords">贝塞尔结记录。</param>;
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
public PathShape(LengthRecord lengthRecord, List<BezierKnotRecord> bezierKnotRecords, Size imageSize)
: this()
{
this.IsClosed = lengthRecord.IsClosed;
this.PathOperations = lengthRecord.PathOperations;
this.ShapeIndex = lengthRecord.ShapeIndex;
this.InitFromResources(bezierKnotRecords, imageSize);
}
/// <summary>
/// 获取或设置一个值,指示此实例是否已关闭。
/// </summary>
/// <值>;
/// <c>真</c>;如果此实例已关闭;否则,<c> 为假</c>。
/// </值>
public bool IsClosed { get; set; }
/// <summary>
/// 获取或设置路径操作(布尔操作)。
/// </summary>
public PathOperations PathOperations { get; set; }
/// <summary>
/// 获取或设置图层中当前路径形状的索引。
/// </summary>
public ushort ShapeIndex { get; set; }
/// <summary>
/// 获取贝塞尔曲线的点。
/// </summary>
public List<BezierKnot> Points { get; private set; }
/// <summary>
/// 创建 <see cref="VectorPathRecord"/>基于此实例的记录。
/// </summary>
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
/// <returns>Returns one <see cref="LengthRecord"/> and <see cref="BezierKnotRecord"/> for each point in this instance.</returns>
public IEnumerable<VectorPathRecord> ToVectorPathRecords(Size imageSize)
{
List<VectorPathRecord> shapeRecords = new List<VectorPathRecord>();
LengthRecord lengthRecord = new LengthRecord();
lengthRecord.IsClosed = this.IsClosed;
lengthRecord.BezierKnotRecordsCount = this.Points.Count;
lengthRecord.PathOperations = this.PathOperations;
lengthRecord.ShapeIndex = this.ShapeIndex;
shapeRecords.Add(lengthRecord);
foreach (var bezierKnot in this.Points)
{
shapeRecords.Add(bezierKnot.ToBezierKnotRecord(this.IsClosed, imageSize));
}
return shapeRecords;
}
/// <summary>
/// 根据输入记录初始化一个值。
/// </summary>
/// <param name="bezierKnotRecords">贝塞尔结记录。</param>;
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
private void InitFromResources(IEnumerable<BezierKnotRecord> bezierKnotRecords, Size imageSize)
{
List<BezierKnot> newPoints = new List<BezierKnot>();
foreach (var record in bezierKnotRecords)
{
newPoints.Add(new BezierKnot(record, imageSize));
}
this.Points = newPoints;
}
}
/// <summary>
/// 包含矢量路径的类。
/// </summary>
public class VectorPath
{
/// <summary>
/// 初始化 <see cref="VectorPath" /> 的新实例基于 <see cref="VectorPathDataResource"/> 的类。
/// </summary>
/// <param name="vectorPathDataResource">矢量路径数据资源。</param>;
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
public VectorPath(VectorPathDataResource vectorPathDataResource, Size imageSize)
{
this.InitFromResource(vectorPathDataResource, imageSize);
}
/// <summary>
/// 获取或设置一个值,该值指示填充是否从所有像素开始。
/// </summary>
/// <值>;
/// is fill 从所有像素开始。
/// </值>
public bool IsFillStartsWithAllPixels { get; set; }
/// <summary>
/// 获取矢量形状。
/// </summary>
public List<PathShape> Shapes { get; private set; }
/// <summary>
/// 获取或设置矢量路径填充颜色。
/// </summary>
public Color FillColor { get; set; }
/// <summary>
/// 获取或设置版本。
/// </summary>
/// <值>;
/// 版本。
/// </值>
public int Version { get; set; }
/// <summary>
/// 获取或设置一个值,该值指示此实例是否被禁用。
/// </summary>
/// <值>;
/// <c>真</c>;如果此实例被禁用;否则,<c> 为假</c>。
/// </值>
public bool IsDisabled { get; set; }
/// <summary>
/// 获取或设置一个值,该值指示此实例是否未链接。
/// </summary>
/// <值>;
/// <c>真</c>;如果此实例未链接;否则,<c> 为假</c>。
/// </值>
public bool IsNotLinked { get; set; }
/// <summary>
/// 获取或设置一个值,该值指示此实例是否反转。
/// </summary>
/// <值>;
/// <c>真</c>;如果这个实例是倒置的;否则,<c> 为假</c>。
/// </值>
public bool IsInverted { get; set; }
/// <summary>
/// 根据输入初始化一个值 <see cref="VectorPathDataResource"/>资源。
/// </summary>
/// <param name="resource">向量路径数据资源。</param>
/// <param name="imageSize">校正转换点坐标的图像大小。</param>;
private void InitFromResource(VectorPathDataResource resource, Size imageSize)
{
List<PathShape> newShapes = new List<PathShape>();
InitialFillRuleRecord initialFillRuleRecord = null;
LengthRecord lengthRecord = null;
List<BezierKnotRecord> bezierKnotRecords = new List<BezierKnotRecord>();
foreach (var pathRecord in resource.Paths)
{
if (pathRecord is LengthRecord)
{
if (bezierKnotRecords.Count > 0)
{
newShapes.Add(new PathShape(lengthRecord, bezierKnotRecords, imageSize));
lengthRecord = null;
bezierKnotRecords.Clear();
}
lengthRecord = (LengthRecord)pathRecord;
}
else if (pathRecord is BezierKnotRecord)
{
bezierKnotRecords.Add((BezierKnotRecord)pathRecord);
}
else if (pathRecord is InitialFillRuleRecord)
{
initialFillRuleRecord = (InitialFillRuleRecord)pathRecord;
}
}
if (bezierKnotRecords.Count > 0)
{
newShapes.Add(new PathShape(lengthRecord, bezierKnotRecords, imageSize));
lengthRecord = null;
bezierKnotRecords.Clear();
}
this.IsFillStartsWithAllPixels = initialFillRuleRecord != null ? initialFillRuleRecord.IsFillStartsWithAllPixels : false;
this.Shapes = newShapes;
this.Version = resource.Version;
this.IsNotLinked = resource.IsNotLinked;
this.IsDisabled = resource.IsDisabled;
this.IsInverted = resource.IsInverted;
}
}
#endregion
也可以看看
InitialFillRuleRecord(byte[])
初始化一个新的实例InitialFillRuleRecord
类.
public InitialFillRuleRecord(byte[] data)
范围 | 类型 | 描述 |
---|---|---|
data | Byte[] | 记录数据。 |