LayerState.BlendMode
LayerState.BlendMode property
获取或设置 blen 模式。
public BlendMode BlendMode { get; set; }
例子
TimeLine 类提供了操作 PsdImage 时间轴的高级能力,例如更改帧延迟或编辑特定帧上的图层状态。
[C#]
string sourceFile = "image1219.psd";
string outputPsd = "output_image800.psd";
using (PsdImage psdImage = (PsdImage)Image.Load(sourceFile))
{
TimeLine timeLine = TimeLine.InitializeFrom(psdImage);
// 改变 frame 1 的 dispose 方法
timeLine.Frames[0].DisposalMethod = FrameDisposalMethod.DoNotDispose;
// 改变第 2 帧的延迟
timeLine.Frames[1].Delay = 15;
// 改变第 2 帧“第 1 层”的不透明度
LayerState layerState11 = timeLine.Frames[1].LayerStates[timeLine.LayerIds[1]];
layerState11.Opacity = 50;
// 将“Layer 1”移动到第 3 帧的左下角
LayerState layerState21 = timeLine.Frames[2].LayerStates[timeLine.LayerIds[1]];
layerState21.PositionOffset = new Point(-50, 230);
// 添加新框架
List<Frame> frames = new List<Frame>(timeLine.Frames);
frames.Add(new Frame(timeLine));
timeLine.Frames = frames.ToArray();
// 在第 4 帧上更改“Layer 1”的混合模式
LayerState layerState31 = timeLine.Frames[3].LayerStates[timeLine.LayerIds[1]];
layerState31.BlendMode = BlendMode.Dissolve;
// 将更改应用回 PsdImage 实例
timeLine.ApplyTo(psdImage);
psdImage.Save(outputPsd);
}
也可以看看
- enum BlendMode
- class LayerState
- 命名空间 Aspose.PSD.FileFormats.Psd.Layers.Animation
- 部件 Aspose.PSD