Class PtFlResource
PtFlResource class
类 PtFlResource。包含图案填充图层数据。
public class PtFlResource : FillLayerResource
构造函数
特性
方法
姓名 | 描述 |
---|
override Save(StreamContainer, int) | 将资源保存到指定的流容器中。 |
override ToString() | 返回一个String代表这个实例. |
字段
例子
以下示例演示了对加载和编辑 PtFlResource 资源的支持。
[C#]
string sourceFileName = "PatternFillLayer.psd";
string exportPath = "PtFlResource_Edited.psd";
double tolerance = 0.0001;
var im = (PsdImage)Image.Load(sourceFileName);
using (im)
{
foreach (var layer in im.Layers)
{
if (layer is FillLayer)
{
var fillLayer = (FillLayer)layer;
var resources = fillLayer.Resources;
foreach (var res in resources)
{
if (res is PtFlResource)
{
// 阅读
PtFlResource resource = (PtFlResource)res;
if (
resource.Offset.X != -46 ||
resource.Offset.Y != -45 ||
resource.PatternId != "a6818df2-7532-494e-9615-8fdd6b7f38e5\0" ||
resource.PatternName != "$$$/Presets/Patterns/OpticalSquares=Optical Squares\0" ||
resource.AlignWithLayer != true ||
resource.IsLinkedWithLayer != true ||
!(Math.Abs(resource.Scale - 50) < tolerance))
{
throw new Exception("PtFl Resource was read incorrect");
}
// 编辑
resource.Offset = new Point(-11, 13);
resource.Scale = 200;
resource.AlignWithLayer = false;
resource.IsLinkedWithLayer = false;
fillLayer.Resources = fillLayer.Resources;
// 我们在 PattResource 中没有模式数据,所以我们可以添加它。
var fillSettings = (PatternFillSettings)fillLayer.FillSettings;
fillSettings.PatternData = new int[]
{
Color.Black.ToArgb(),
Color.White.ToArgb(),
Color.White.ToArgb(),
Color.White.ToArgb(),
};
fillSettings.PatternHeight = 1;
fillSettings.PatternWidth = 4;
fillSettings.PatternName = "$$$/Presets/Patterns/VerticalLine=Vertical Line New\0";
fillSettings.PatternId = Guid.NewGuid().ToString() + "\0";
fillLayer.Update();
}
break;
}
break;
}
}
im.Save(exportPath);
}
也可以看看