System::Threading::Monitor class
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]Monitor class
Class Monitor provides a mechanism that synchronizes access to objects.
class Monitor : public System::Object
Methods
Method | Description |
---|---|
static Enter(const SharedPtr<Object>&) | Acquires an exclusive lock on a specified object. |
static Enter(const System::SharedPtr<Object>&, bool&) | Acquires an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. |
static Exit(const SharedPtr<Object>&) | Releases an exclusive lock on the specified object. |
static IsEntered(const System::SharedPtr<Object>&) | Determines whether the current thread holds the lock on the specified object. |
static Pulse(const SharedPtr<Object>&) | Notifies a thread in the waiting queue of a change in the locked object’s state Not implemented. |
static PulseAll(const SharedPtr<Object>&) | Notifies all waiting threads of a change in the object’s state Not implemented. |
static TryEnter(const SharedPtr<Object>&) | Attempts to acquire an exclusive lock on the specified object Not implemented. |
static TryEnter(const System::SharedPtr<Object>&, bool&) | Attempts to acquire an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. |
static TryEnter(const SharedPtr<Object>&, int32_t) | Attempts, for the specified number of milliseconds, to acquire an exclusive lock on the specified object Not implemented. |
static TryEnter(const SharedPtr<Object>&, TimeSpan) | Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object Not implemented. |
static TryEnter(const System::SharedPtr<Object>&, int32_t, bool&) | Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. |
static TryEnter(const System::SharedPtr<Object>&, TimeSpan, bool&) | Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. |
static Wait(const SharedPtr<Object>&, int32_t, bool) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Optionally exits the synchronization domain for the synchronized context before the wait and reacquires the domain afterward. Not implemented. |
static Wait(const SharedPtr<Object>&, TimeSpan, bool) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Optionally exits the synchronization domain for the synchronized context before the wait and reacquires the domain afterward. Not implemented. |
static Wait(const SharedPtr<Object>&, int32_t) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Not implemented. |
static Wait(const SharedPtr<Object>&, TimeSpan) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Not implemented. |
static Wait(const SharedPtr<Object>&) | Releases the lock on an object and blocks the current thread until it reacquires the lock Not implemented. |
Remarks
#include "system/threading/monitor.h"
#include "system/threading/thread.h"
#include "system/smart_ptr.h"
#include "system/string.h"
#include <iostream>
#include <vector>
int main()
{
using namespace System::Threading;
const auto threadsCount = 3;
std::cout << "Threads count: " << threadsCount << std::endl;
auto locker = System::MakeObject<System::Object>();
int x = 0;
std::vector<System::SharedPtr<Thread>> threads;
threads.reserve(threadsCount);
for (auto i = 0; i < threadsCount; ++i)
{
threads.emplace_back(System::MakeObject<Thread>([&x, &locker]() -> void {
Monitor::Enter(locker);
x = 1;
for (auto i = 0; i < 5; ++i)
{
std::cout << Thread::get_CurrentThread()->get_Name() << ": " << x++ << std::endl;
Thread::Sleep(100);
}
Monitor::Exit(locker);
}));
threads.back()->set_Name(System::String("Thread " + std::to_string(i)));
threads.back()->Start();
}
Thread::Sleep(threadsCount * 100);
for (auto& thread : threads)
{
thread->Join();
}
return 0;
}
/*
This code example produces the following output:
Threads count: 3
Thread 0: 1
Thread 0: 2
Thread 0: 3
Thread 0: 4
Thread 0: 5
Thread 1: 1
Thread 1: 2
Thread 1: 3
Thread 1: 4
Thread 1: 5
Thread 2: 1
Thread 2: 2
Thread 2: 3
Thread 2: 4
Thread 2: 5
*/
See Also
- Class Object
- Namespace System::Threading
- Library Aspose.PUB for C++