System::Net::SocketAddress class

SocketAddress class

Used to store serialized information about the EndPoint class instances. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument.

class SocketAddress : public System::Object

Methods

MethodDescription
Equals(System::SharedPtr<Object>) overrideCompares objects using C# Object.Equals semantics.
get_Family()RTTI information.
get_Size()Returns the underlying buffer size.
GetHashCode() const overrideAnalog of C# Object.GetHashCode() method. Enables hashing of custom objects.
idx_get(int32_t)Gets a value of the underlying buffer at the specified index.
idx_set(int32_t, uint8_t)Sets a value of the underlying buffer at the specified index.
SocketAddress(Sockets::AddressFamily)Constructs a new instance.
SocketAddress(Sockets::AddressFamily, int32_t)Constructs a new instance.
ToString() const overrideAnalog of C# Object.ToString() method. Enables converting custom objects to string.

See Also