IEffect
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]IEffect class
Represents animation effect.
class IEffect : public virtual System::Object
Methods
Method | Description |
---|---|
virtual bool Equals(ptr) | Compares objects using C# Object.Equals semantics. |
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares reference type objects in C# style. |
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares value type objects in C# style. |
static bool Equals(float const&, float const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
static bool Equals(double const&, double const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
virtual bool FastCast(const Details::FastRttiBase&, void **) const | For internal purposes only. |
virtual System::SharedPtr<IColorFormat> get_AfterAnimationColor() | Defined an after animation color for effect. Read IColorFormat. |
virtual Aspose::Slides::Animation::AfterAnimationType get_AfterAnimationType() | Defined an after animation type for effect. Read AfterAnimationType. |
virtual Aspose::Slides::Animation::AnimateTextType get_AnimateTextType() | Defines an animate text type for effect. The shape text can be animated by letter, by word or all at once. Read AnimateTextType. |
virtual System::SharedPtr<IBehavior> get_Behavior(int32_t) | Returns animation behavior at the specified index. |
virtual System::SharedPtr<IBehaviorCollection> get_Behaviors() | Returns collection of behavior for effect. Read IBehaviorCollection. |
virtual float get_DelayBetweenTextParts() | Defines a delay between animated text parts (words or letters). A positive value specifies the percentage of effect duration. A negative value specifies the delay in seconds. Read float. |
virtual System::SharedPtr<IEffect> get_Effect(int32_t) | Returns an affect of a sequence at the specified index. |
virtual EffectPresetClassType get_PresetClassType() | Defines class of effect. Read EffectPresetClassType. |
virtual System::SharedPtr<ISequence> get_Sequence() | Returns a sequence for an effect. Read-only ISequence. |
virtual System::SharedPtr<IAudio> get_Sound() | Defined embedded sound for effect. Read IAudio. |
virtual bool get_StopPreviousSound() | This attribute specifies if the animation effect stops the previous sound. Read bool. |
virtual EffectSubtype get_Subtype() | Defines subtype of effect. Read EffectSubtype. |
virtual System::SharedPtr<IShape> get_TargetShape() | Returns target shape for effect. Read-only IShape. |
virtual System::SharedPtr<ITextAnimation> get_TextAnimation() | Returns text animation. Read-only ITextAnimation. |
virtual System::SharedPtr<ITiming> get_Timing() | Defines timing value for effect. Read ITiming. |
virtual EffectType get_Type() | Defines type of effect. Read EffectType. |
Detail::SmartPtrCounter * GetCounter() | Gets reference counter data structure associated with the object. |
virtual int32_t GetHashCode() const | Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. |
virtual const TypeInfo& GetType() const | Gets actual type of object. Analog of C# System.Object.GetType() call. |
virtual bool Is(const TypeInfo&) const | Check if object represents an instance of type described by targetType. Analog of C# ‘is’ operator. |
void Lock() | Implements C# lock() statement locking. Call directly or use LockContext sentry object. |
virtual ptr MemberwiseClone() const | Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. |
Object() | Creates object. Initializes all internal data structures. |
Object(Object const&) | Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
Object& operator=(Object const&) | Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
static bool ReferenceEquals(ptr const&, ptr const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t) | Reference-compares value type object with nullptr. |
bool ReferenceEquals(String const&, std::nullptr_t) | Specialization of Object::ReferenceEquals for case of string and nullptr. |
bool ReferenceEquals(String const&, String const&) | Specialization of Object::ReferenceEquals for case of strings. |
int RemovedSharedRefs(int) | Decreases shared reference count by specified value. |
virtual void set_AfterAnimationColor(System::SharedPtr<IColorFormat>) | Defined an after animation color for effect. Write IColorFormat. |
virtual void set_AfterAnimationType(Aspose::Slides::Animation::AfterAnimationType) | Defined an after animation type for effect. Write AfterAnimationType. |
virtual void set_AnimateTextType(Aspose::Slides::Animation::AnimateTextType) | Defines an animate text type for effect. The shape text can be animated by letter, by word or all at once. Write AnimateTextType. |
virtual void set_Behavior(int32_t, System::SharedPtr<IBehavior>) | Set animation behavior at the specified index. |
virtual void set_Behaviors(System::SharedPtr<IBehaviorCollection>) | Returns collection of behavior for effect. Write IBehaviorCollection. |
virtual void set_DelayBetweenTextParts(float) | Defines a delay between animated text parts (words or letters). A positive value specifies the percentage of effect duration. A negative value specifies the delay in seconds. Write float. |
virtual void set_PresetClassType(EffectPresetClassType) | Defines class of effect. Write EffectPresetClassType. |
virtual void set_Sound(System::SharedPtr<IAudio>) | Defined embedded sound for effect. Write IAudio. |
virtual void set_StopPreviousSound(bool) | This attribute specifies if the animation effect stops the previous sound. Write bool. |
virtual void set_Subtype(EffectSubtype) | Defines subtype of effect. Write EffectSubtype. |
virtual void set_Timing(System::SharedPtr<ITiming>) | Defines timing value for effect. Write ITiming. |
virtual void set_Type(EffectType) | Defines type of effect. Write EffectType. |
virtual void SetTemplateWeakPtr(uint32_t) | Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. |
int SharedCount() const | Gets current value of shared reference counter. |
Object * SharedRefAdded() | Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
int SharedRefRemovedSafe() | Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual String ToString() const | Analog of C# Object.ToString() method. Enables converting custom objects to string. |
static const TypeInfo& Type() | Implements C# typeof(System.Object) construct. |
void Unlock() | Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. |
Detail::SmartPtrCounter * WeakRefAdded() | Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
void WeakRefRemoved() | Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual ~Object() | Destroys object. Frees all internal data structures. |
See Also
- Class Object
- Namespace Aspose::Slides::Animation
- Library Aspose.Slides