IColorFormat

IColorFormat class

Represents a color used in a presentation.

class IColorFormat : public Aspose::Slides::IFillParamSource

Methods

MethodDescription
virtual void CopyFrom(System::SharedPtr<IColorFormat>)Copy color format from "color".
virtual bool Equals(ptr)Compares objects using C# Object.Equals semantics.
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&)Compares reference type objects in C# style.
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&)Compares value type objects in C# style.
static bool Equals(float const&, float const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
static bool Equals(double const&, double const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
virtual bool FastCast(const Details::FastRttiBase&, void **) constFor internal purposes only.
virtual uint8_t get_B()Returns the blue component of a color. All color transformations are ignored. Read uint8_t.
virtual System::Drawing::Color get_Color()Returns resulting color (with all color transformations applied). Sets RGB colors and clears all color transformations. Read System::Drawing::Color.
virtual System::SharedPtr<IColorOperation> get_ColorOperation(int32_t)Returns color transformation operation applied to color at the specified index. Read/write Aspose::Slides::IColorOperation
virtual System::SharedPtr<IColorOperationCollection> get_ColorTransform()Returns the collection of color transformations applied to a color. Read-only IColorOperationCollection.
virtual Aspose::Slides::ColorType get_ColorType()Returns the color definition method. Read Slides::ColorType.
virtual float get_FloatB()Returns the blue component of a color. All color transformations are ignored. Read float.
virtual float get_FloatG()Returns the green component of a color. All color transformations are ignored. Read float.
virtual float get_FloatR()Returns the red component of a color. All color transformations are ignored. Read float.
virtual uint8_t get_G()Returns the green component of a color. All color transformations are ignored. Read uint8_t.
virtual float get_Hue()Returns the hue component of a color in HSL representation. All color transformations are ignored. Read float.
virtual float get_Luminance()Returns the luminance component of a color in HSL representation. All color transformations are ignored. Read float.
virtual Aspose::Slides::PresetColor get_PresetColor()Returns the color preset. Read Slides::PresetColor.
virtual uint8_t get_R()Returns the red component of a color. All color transformations are ignored. Read uint8_t.
virtual float get_Saturation()Returns the saturation component of a color in HSL representation. All color transformations are ignored. Read float.
virtual Aspose::Slides::SchemeColor get_SchemeColor()Returns the color identified by a color scheme. Read Slides::SchemeColor.
virtual Aspose::Slides::SystemColor get_SystemColor()Returns the color identified by the system color table. Read Slides::SystemColor.
Detail::SmartPtrCounter * GetCounter()Gets reference counter data structure associated with the object.
virtual int32_t GetHashCode() constAnalog of C# Object.GetHashCode() method. Enables hashing of custom objects.
virtual const TypeInfo& GetType() constGets actual type of object. Analog of C# System.Object.GetType() call.
virtual bool Is(const TypeInfo&) constCheck if object represents an instance of type described by targetType. Analog of C# ‘is’ operator.
void Lock()Implements C# lock() statement locking. Call directly or use LockContext sentry object.
virtual ptr MemberwiseClone() constAnalog of C# Object.MemberwiseClone() method. Enables cloning custom types.
Object()Creates object. Initializes all internal data structures.
Object(Object const&)Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
Object& operator=(Object const&)Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
static bool ReferenceEquals(ptr const&, ptr const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t)Reference-compares value type object with nullptr.
bool ReferenceEquals(String const&, std::nullptr_t)Specialization of Object::ReferenceEquals for case of string and nullptr.
bool ReferenceEquals(String const&, String const&)Specialization of Object::ReferenceEquals for case of strings.
int RemovedSharedRefs(int)Decreases shared reference count by specified value.
virtual void set_B(uint8_t)Sets the blue component of a color. All color transformations are ignored. Write uint8_t.
virtual void set_Color(System::Drawing::Color)Returns resulting color (with all color transformations applied). Sets RGB colors and clears all color transformations. Write System::Drawing::Color.
virtual void set_ColorOperation(int32_t, System::SharedPtr<IColorOperation>)Set color transformation operation applied to color at the specified index. Read/write Aspose::Slides::IColorOperation
virtual void set_ColorType(Aspose::Slides::ColorType)Sets the color definition method. Write Slides::ColorType.
virtual void set_FloatB(float)Sets the blue component of a color. All color transformations are ignored. Write float.
virtual void set_FloatG(float)Sets the green component of a color. All color transformations are ignored. Write float.
virtual void set_FloatR(float)Sets the red component of a color. All color transformations are ignored. Write float.
virtual void set_G(uint8_t)Sets the green component of a color. All color transformations are ignored. Write uint8_t.
virtual void set_Hue(float)Sets the hue component of a color in HSL representation. All color transformations are ignored. Write float.
virtual void set_Luminance(float)Sets the luminance component of a color in HSL representation. All color transformations are ignored. Write float.
virtual void set_PresetColor(Aspose::Slides::PresetColor)Sets the color preset. Write Slides::PresetColor.
virtual void set_R(uint8_t)Sets the red component of a color. All color transformations are ignored. Write uint8_t.
virtual void set_Saturation(float)Sets the saturation component of a color in HSL representation. All color transformations are ignored. Write float.
virtual void set_SchemeColor(Aspose::Slides::SchemeColor)Sets the color identified by a color scheme. Write Slides::SchemeColor.
virtual void set_SystemColor(Aspose::Slides::SystemColor)Sets the color identified by the system color table. Write Slides::SystemColor.
virtual void SetTemplateWeakPtr(uint32_t)Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode.
int SharedCount() constGets current value of shared reference counter.
Object * SharedRefAdded()Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
int SharedRefRemovedSafe()Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual System::String ToString(ColorStringFormat)Returns a System::String that represents the current color format.
virtual String ToString() constAnalog of C# Object.ToString() method. Enables converting custom objects to string.
static const TypeInfo& Type()Implements C# typeof(System.Object) construct.
void Unlock()Implements C# lock() statement unlocking. Call directly or use LockContext sentry object.
Detail::SmartPtrCounter * WeakRefAdded()Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
void WeakRefRemoved()Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual ~Object()Destroys object. Frees all internal data structures.

See Also