AddCurve()

GraphicsPath::AddCurve(const ArrayPtr<PointF>&, float) method

Adds the specified curve to the path represented by the current object.

void System::Drawing::Drawing2D::GraphicsPath::AddCurve(const ArrayPtr<PointF> &points, float tension=0.5)

Arguments

ParameterTypeDescription
pointsconst ArrayPtr<PointF>&Points that specify the curve
tensionfloatSpecifies the amount that the curve bends between the control points

GraphicsPath::AddCurve(const ArrayPtr<Point>&, float) method

Adds the specified curve to the path represented by the current object.

void System::Drawing::Drawing2D::GraphicsPath::AddCurve(const ArrayPtr<Point> &points, float tension=0.5)

Arguments

ParameterTypeDescription
pointsconst ArrayPtr<Point>&Points that specify the curve
tensionfloatSpecifies the amount that the curve bends between the control points

GraphicsPath::AddCurve(const ArrayPtr<PointF>&, int, int, float) method

Adds the specified curve to the path represented by the current object.

void System::Drawing::Drawing2D::GraphicsPath::AddCurve(const ArrayPtr<PointF> &points, int offset, int number_of_segments, float tension)

Arguments

ParameterTypeDescription
pointsconst ArrayPtr<PointF>&Points that specify the curve
offsetintThe index of the point in points that is used as the staring poit of the curve
number_of_segmentsintThe number of segments used to draw the curve
tensionfloatSpecifies the amount that the curve bends between the control points

GraphicsPath::AddCurve(const ArrayPtr<Point>&, int, int, float) method

Adds the specified curve to the path represented by the current object.

void System::Drawing::Drawing2D::GraphicsPath::AddCurve(const ArrayPtr<Point> &points, int offset, int number_of_segments, float tension)

Arguments

ParameterTypeDescription
pointsconst ArrayPtr<Point>&Points that specify the curve
offsetintThe index of the point in points that is used as the staring poit of the curve
number_of_segmentsintThe number of segments used to draw the curve
tensionfloatSpecifies the amount that the curve bends between the control points

See Also