Monitor
Contents
[
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]Monitor class
Class Monitor provides a mechanism that synchronizes access to objects.
class Monitor : public System::Object
Methods
| Method | Description | 
|---|---|
| static void Enter(const SharedPtr<Object>&) | Acquires an exclusive lock on a specified object. | 
| static void Enter(const System::SharedPtr<Object>&, bool&) | Acquires an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. | 
| virtual bool Equals(ptr) | Compares objects using C# Object.Equals semantics. | 
| static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares reference type objects in C# style. | 
| static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares value type objects in C# style. | 
| static bool Equals(float const&, float const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. | 
| static bool Equals(double const&, double const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. | 
| static void Exit(const SharedPtr<Object>&) | Releases an exclusive lock on the specified object. | 
| virtual bool FastCast(const Details::FastRttiBase&, void **) const | For internal purposes only. | 
| Detail::SmartPtrCounter * GetCounter() | Gets reference counter data structure associated with the object. | 
| virtual int32_t GetHashCode() const | Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. | 
| virtual const TypeInfo& GetType() const | Gets actual type of object. Analog of C# System.Object.GetType() call. | 
| virtual bool Is(const TypeInfo&) const | Check if object represents an instance of type described by targetType. Analog of C# ‘is’ operator. | 
| static bool IsEntered(const System::SharedPtr<Object>&) | Determines whether the current thread holds the lock on the specified object. | 
| void Lock() | Implements C# lock() statement locking. Call directly or use LockContext sentry object. | 
| virtual ptr MemberwiseClone() const | Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. | 
| Object() | Creates object. Initializes all internal data structures. | 
| Object(Object const&) | Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. | 
| Object& operator=(Object const&) | Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. | 
| static void Pulse(const SharedPtr<Object>&) | Notifies a thread in the waiting queue of a change in the locked object’s state Not implemented. | 
| static void PulseAll(const SharedPtr<Object>&) | Notifies all waiting threads of a change in the object’s state Not implemented. | 
| static bool ReferenceEquals(ptr const&, ptr const&) | Compares objects by reference. | 
| static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&) | Compares objects by reference. | 
| static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t) | Reference-compares value type object with nullptr. | 
| bool ReferenceEquals(String const&, std::nullptr_t) | Specialization of Object::ReferenceEquals for case of string and nullptr. | 
| bool ReferenceEquals(String const&, String const&) | Specialization of Object::ReferenceEquals for case of strings. | 
| int RemovedSharedRefs(int) | Decreases shared reference count by specified value. | 
| virtual void SetTemplateWeakPtr(uint32_t) | Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. | 
| int SharedCount() const | Gets current value of shared reference counter. | 
| Object * SharedRefAdded() | Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. | 
| int SharedRefRemovedSafe() | Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. | 
| virtual String ToString() const | Analog of C# Object.ToString() method. Enables converting custom objects to string. | 
| static bool TryEnter(const SharedPtr<Object>&) | Attempts to acquire an exclusive lock on the specified object Not implemented. | 
| static void TryEnter(const System::SharedPtr<Object>&, bool&) | Attempts to acquire an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. | 
| static bool TryEnter(const SharedPtr<Object>&, int32_t) | Attempts, for the specified number of milliseconds, to acquire an exclusive lock on the specified object Not implemented. | 
| static bool TryEnter(const SharedPtr<Object>&, TimeSpan) | Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object Not implemented. | 
| static void TryEnter(const System::SharedPtr<Object>&, int32_t, bool&) | Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. | 
| static void TryEnter(const System::SharedPtr<Object>&, TimeSpan, bool&) | Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. | 
| static const TypeInfo& Type() | Implements C# typeof(System.Object) construct. | 
| void Unlock() | Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. | 
| static bool Wait(const SharedPtr<Object>&, int32_t, bool) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Optionally exits the synchronization domain for the synchronized context before the wait and reacquires the domain afterward. Not implemented. | 
| static bool Wait(const SharedPtr<Object>&, TimeSpan, bool) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Optionally exits the synchronization domain for the synchronized context before the wait and reacquires the domain afterward. Not implemented. | 
| static bool Wait(const SharedPtr<Object>&, int32_t) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Not implemented. | 
| static bool Wait(const SharedPtr<Object>&, TimeSpan) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Not implemented. | 
| static bool Wait(const SharedPtr<Object>&) | Releases the lock on an object and blocks the current thread until it reacquires the lock Not implemented. | 
| Detail::SmartPtrCounter * WeakRefAdded() | Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. | 
| void WeakRefRemoved() | Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. | 
| virtual ~Object() | Destroys object. Frees all internal data structures. | 
Remarks
#include "system/threading/monitor.h"
#include "system/threading/thread.h"
#include "system/smart_ptr.h"
#include "system/string.h"
#include <iostream>
#include <vector>
int main()
{
  using namespace System::Threading;
  const auto threadsCount = 3;
  std::cout << "Threads count: " << threadsCount << std::endl;
  auto locker = System::MakeObject<System::Object>();
  int x = 0;
  std::vector<System::SharedPtr<Thread>> threads;
  threads.reserve(threadsCount);
  for (auto i = 0; i < threadsCount; ++i)
  {
    threads.emplace_back(System::MakeObject<Thread>([&x, &locker]() -> void {
      Monitor::Enter(locker);
      x = 1;
      for (auto i = 0; i < 5; ++i)
      {
        std::cout << Thread::get_CurrentThread()->get_Name() << ": " << x++ << std::endl;
        Thread::Sleep(100);
      }
      Monitor::Exit(locker);
    }));
    threads.back()->set_Name(System::String("Thread " + std::to_string(i)));
    threads.back()->Start();
  }
  Thread::Sleep(threadsCount * 100);
  for (auto& thread : threads)
  {
    thread->Join();
  }
  return 0;
}
/*
This code example produces the following output:
Threads count: 3
Thread 0: 1
Thread 0: 2
Thread 0: 3
Thread 0: 4
Thread 0: 5
Thread 1: 1
Thread 1: 2
Thread 1: 3
Thread 1: 4
Thread 1: 5
Thread 2: 1
Thread 2: 2
Thread 2: 3
Thread 2: 4
Thread 2: 5
*/
See Also
- Class Object
 - Namespace System::Threading
 - Library Aspose.Slides