Thread
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]Thread class
Thread implementation. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument.
class Thread : public System::Object
Methods
Method | Description |
---|---|
void Abort() | Aborts thread. Not implemented. |
virtual bool Equals(ptr) | Compares objects using C# Object.Equals semantics. |
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares reference type objects in C# style. |
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares value type objects in C# style. |
static bool Equals(float const&, float const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
static bool Equals(double const&, double const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
virtual bool FastCast(const Details::FastRttiBase&, void **) const | For internal purposes only. |
SharedPtr<Globalization::CultureInfo> get_CurrentCulture() | Gets thread culture. |
static System::SharedPtr<Thread> get_CurrentThread() | Gets object which describes current thread. |
SharedPtr<Globalization::CultureInfo> get_CurrentUICulture() | Gets user interface culture used by thread. |
bool get_IsAlive() | Checks whether thread is alive. |
bool get_IsBackground() | Checks whether thread is background. |
bool get_IsThreadPoolThread() | Checks if thread is owned by a thread pool. |
int get_ManagedThreadId() const | Gets identifier of thread. Can be got from OS, but if OS thread identifier exceeds int limits, ids of threads can intersect. |
System::String get_Name() | Gets thread name. |
ThreadState get_ThreadState() | Gets thread state. |
Detail::SmartPtrCounter * GetCounter() | Gets reference counter data structure associated with the object. |
static int GetCurrentThreadId() | Gets identifier of current thread. |
int GetHashCode() const override | |
virtual const TypeInfo& GetType() const | Gets actual type of object. Analog of C# System.Object.GetType() call. |
void Interrupt() | Interrupt thread. Not implemented. |
virtual bool Is(const TypeInfo&) const | Check if object represents an instance of type described by targetType. Analog of C# ‘is’ operator. |
void Join() | Joins managed thread. Performs unlimited waiting if required. |
bool Join(int) | Joins managed thread. Performs limited waiting. |
bool Join(TimeSpan) | Joins managed thread. Performs limited waiting. |
void Lock() | Implements C# lock() statement locking. Call directly or use LockContext sentry object. |
virtual ptr MemberwiseClone() const | Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. |
static void MemoryBarrier() | Synchronizes memory access. |
Object() | Creates object. Initializes all internal data structures. |
Object(Object const&) | Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
Thread& operator=(const Thread&) | Copies TLS data from different thread. |
Object& operator=(Object const&) | Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
static bool ReferenceEquals(ptr const&, ptr const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t) | Reference-compares value type object with nullptr. |
bool ReferenceEquals(String const&, std::nullptr_t) | Specialization of Object::ReferenceEquals for case of string and nullptr. |
bool ReferenceEquals(String const&, String const&) | Specialization of Object::ReferenceEquals for case of strings. |
int RemovedSharedRefs(int) | Decreases shared reference count by specified value. |
void set_CurrentCulture(const SharedPtr<Globalization::CultureInfo>&) | Sets thread culture. |
void set_CurrentUICulture(const SharedPtr<Globalization::CultureInfo>&) | Sets user interface culture used by thread. |
void set_IsBackground(bool) | Sets thread to background or foreground. |
void set_Name(const System::String&) | Sets thread name. |
virtual void SetTemplateWeakPtr(uint32_t) | Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. |
int SharedCount() const | Gets current value of shared reference counter. |
Object * SharedRefAdded() | Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
int SharedRefRemovedSafe() | Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
static void Sleep(int) | Stops current thread for specified timeout. |
static void Sleep(TimeSpan) | Stops current thread for specified timeout. |
static void SpinWait(int) | Waits for specific number of loop iterations. |
void Start() | Starts thread using null argument object. |
void Start(const System::SharedPtr<System::Object>&) | Starts thread. |
Thread() | Constructor. |
Thread(ThreadStart) | Constructor. |
Thread(ParameterizedThreadStart) | Constructor. |
Thread(Thread&) | Copy constructor. |
virtual String ToString() const | Analog of C# Object.ToString() method. Enables converting custom objects to string. |
static const TypeInfo& Type() | Implements C# typeof(System.Object) construct. |
void Unlock() | Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. |
Detail::SmartPtrCounter * WeakRefAdded() | Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
void WeakRefRemoved() | Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
static bool Yield() | Yields thread. |
virtual ~Object() | Destroys object. Frees all internal data structures. |
virtual ~Thread() | Destructor. |
Remarks
#include "system/threading/thread.h"
#include "system/smart_ptr.h"
int main()
{
auto thread = System::MakeObject<System::Threading::Thread>([]()
{
std::cout << "Child thread ID: " << System::Threading::Thread::GetCurrentThreadId() << std::endl;
System::Threading::Thread::Sleep(200);
});
std::cout << "Main thread ID: " << System::Threading::Thread::GetCurrentThreadId() << std::endl;
thread->Start();
thread->Join();
return 0;
}
/*
This code example produces the following output:
Main thread ID: 2
Child thread ID: 1
*/
See Also
- Class Object
- Namespace System::Threading
- Library Aspose.Slides