BehaviorPropertyCollection

BehaviorPropertyCollection class

Represents timing properties for the effect behavior.

public class BehaviorPropertyCollection : IBehaviorPropertyCollection

Properties

Name Description
Count { get; } Returns the number of properties stored in the collection. Read-only Int32.
IsReadOnly { get; } Gets a value indicating whether the ICollection is read-only. Read-only Boolean.
Item { get; set; } Returns a property at the specified index.

Methods

Name Description
Add(IBehaviorProperty) Adds a new property to the collection.
Add(string) Adds a new property to the collection.
Clear() Removes all properties from the collection.
Contains(IBehaviorProperty) Determines whether the ICollection contains a specific value.
Contains(string) Determines whether the ICollection contains a specific value.
CopyTo(IBehaviorProperty[], int) Copies the elements of the ICollection to an Array, starting at a particular Array index.
GetEnumerator() Returns an enumerator that iterates through the collection.
IndexOf(IBehaviorProperty) Determines the index of a specific item in the IList.
IndexOf(string) Determines the index of a specific item by property value in the IList.
Insert(int, IBehaviorProperty) Inserts a new property to the collection at the specified index.
Insert(int, string) Inserts a new property (with the specified property value) to the collection at the specified index.
Remove(IBehaviorProperty) Removes specified property from the collection.
Remove(string) Removes specified property from the collection.
RemoveAt(int) Removes property at the specified index.

See Also