PropertyEffect class

Represent property effect behavior.

public class PropertyEffect : Behavior, IPropertyEffect


PropertyEffect()The default constructor.


Accumulate { get; set; }Represents whether animation behaviors are accumulated. Read/write NullableBool.
Additive { get; set; }Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.
By { get; set; }Specifies a relative offset value for the animation with respect to its position before the start of the animation. Read/write String.
CalcMode { get; set; }Specifies the interpolation mode for the animation Read/write PropertyCalcModeType.
From { get; set; }Specifies the starting value of the animation. Read/write String.
Points { get; set; }Specifies the points of the animation. Read/write IPointCollection.
Properties { get; }Represents properties of behavior. Read-only IBehaviorPropertyCollection.
Timing { get; set; }Represents timing properties for the effect behavior. Read/write ITiming.
To { get; set; }Specifies the ending value for the animation. Read/write String.
ValueType { get; set; }Specifies the type of a property value. Read/write PropertyValueType.

See Also