Behavior
Behavior class
Represent base class behavior of effect.
getAccumulate
| Name | Description |
|---|---|
| getAccumulate () | Represents whether animation behaviors are accumulated. Read/write NullableBool. |
Returns: byte
getAdditive
| Name | Description |
|---|---|
| getAdditive () | Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType. |
Returns: int
getProperties
| Name | Description |
|---|---|
| getProperties () | Represents properties of behavior. Read-only IBehaviorPropertyCollection. |
Returns: BehaviorPropertyCollection
getTiming
| Name | Description |
|---|---|
| getTiming () | Represents timing properties for the effect behavior. Read/write ITiming. |
Returns: Timing
setAccumulate
| Name | Description |
|---|---|
| setAccumulate (byte) | Represents whether animation behaviors are accumulated. Read/write NullableBool. |
Returns: void
setAdditive
| Name | Description |
|---|---|
| setAdditive (int) | Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType. |
Returns: void
setTiming
| Name | Description |
|---|---|
| setTiming (Timing) | Represents timing properties for the effect behavior. Read/write ITiming. |
Returns: void