Behavior

Behavior class

Represent base class behavior of effect.

getAccumulate

NameDescription
getAccumulate ()Represents whether animation behaviors are accumulated. Read/write NullableBool.

Returns: byte


getAdditive

NameDescription
getAdditive ()Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

Returns: int


getProperties

NameDescription
getProperties ()Represents properties of behavior. Read-only IBehaviorPropertyCollection.

Returns: BehaviorPropertyCollection


getTiming

NameDescription
getTiming ()Represents timing properties for the effect behavior. Read/write ITiming.

Returns: Timing


setAccumulate

NameDescription
setAccumulate (byte)Represents whether animation behaviors are accumulated. Read/write NullableBool.

Returns: void


setAdditive

NameDescription
setAdditive (int)Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

Returns: void


setTiming

NameDescription
setTiming (Timing)Represents timing properties for the effect behavior. Read/write ITiming.

Returns: void