Timing

Timing class

Represents animation timing.

getAccelerate

NameDescription
getAccelerate ()Describes the percentage of duration accelerate behavior effect. Read/write float.

Returns: float


getAutoReverse

NameDescription
getAutoReverse ()Describes whether to automatically play the animation in reverse after playing it in the forward direction. Read/write boolean.

Returns: boolean


getDecelerate

NameDescription
getDecelerate ()Describes the percentage of duration decelerate behavior effect. Read/write float.

Returns: float


getDuration

NameDescription
getDuration ()Describes the duration of animation effect. Read/write float.

Returns: float


getRepeatCount

NameDescription
getRepeatCount ()Describes the number of times the effect should repeat. Read/write float.

Returns: float


getRepeatDuration

NameDescription
getRepeatDuration ()Describes the number of times the effect should repeat. Read/write float.

Returns: float


getRepeatUntilEndSlide

NameDescription
getRepeatUntilEndSlide ()This attribute specifies if the effect will repeat until the end of the slide. Read/write boolean.

Returns: boolean


getRepeatUntilNextClick

NameDescription
getRepeatUntilNextClick ()This attribute specifies if the effect will repeat until the next click. Read/write boolean.

Returns: boolean


getRestart

NameDescription
getRestart ()Specifies if a effect is to restart after complete. Read/write EffectRestartType.

Returns: int


getRewind

NameDescription
getRewind ()This attribute specifies if the effect will rewind when done playing. Read/write boolean.

Returns: boolean


getSpeed

NameDescription
getSpeed ()Specifies the percentage by which to speed up (or slow down) the timing. Read/write float.

Returns: float


getTriggerDelayTime

NameDescription
getTriggerDelayTime ()Describes delay time after trigger. Read/write float.

Returns: float


getTriggerType

NameDescription
getTriggerType ()Describes trigger type. Read/write EffectTriggerType.

Returns: int


setAccelerate

NameDescription
setAccelerate (float)Describes the percentage of duration accelerate behavior effect. Read/write float.

Returns: void


setAutoReverse

NameDescription
setAutoReverse (boolean)Describes whether to automatically play the animation in reverse after playing it in the forward direction. Read/write boolean.

Returns: void


setDecelerate

NameDescription
setDecelerate (float)Describes the percentage of duration decelerate behavior effect. Read/write float.

Returns: void


setDuration

NameDescription
setDuration (float)Describes the duration of animation effect. Read/write float.

Returns: void


setRepeatCount

NameDescription
setRepeatCount (float)Describes the number of times the effect should repeat. Read/write float.

Returns: void


setRepeatDuration

NameDescription
setRepeatDuration (float)Describes the number of times the effect should repeat. Read/write float.

Returns: void


setRepeatUntilEndSlide

NameDescription
setRepeatUntilEndSlide (boolean)This attribute specifies if the effect will repeat until the end of the slide. Read/write boolean.

Returns: void


setRepeatUntilNextClick

NameDescription
setRepeatUntilNextClick (boolean)This attribute specifies if the effect will repeat until the next click. Read/write boolean.

Returns: void


setRestart

NameDescription
setRestart (int)Specifies if a effect is to restart after complete. Read/write EffectRestartType.

Returns: void


setRewind

NameDescription
setRewind (boolean)This attribute specifies if the effect will rewind when done playing. Read/write boolean.

Returns: void


setSpeed

NameDescription
setSpeed (float)Specifies the percentage by which to speed up (or slow down) the timing. Read/write float.

Returns: void


setTriggerDelayTime

NameDescription
setTriggerDelayTime (float)Describes delay time after trigger. Read/write float.

Returns: void


setTriggerType

NameDescription
setTriggerType (int)Describes trigger type. Read/write EffectTriggerType.

Returns: void