Backdrop3DScene
Backdrop3DScene class
Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
getAnchorPoint
Name | Description |
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getAnchorPoint() | Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[]. |
Returns:
float
getNormalVector
Name | Description |
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getNormalVector() | Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[]. |
Returns:
float
getUpVector
Name | Description |
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getUpVector() | Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[]. |
Returns:
float
getVersion
Name | Description |
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getVersion() | |
Returns:
long
setAnchorPoint
Name | Description |
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setAnchorPoint(float[]) | Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[]. |
setNormalVector
Name | Description |
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setNormalVector(float[]) | Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[]. |
setUpVector
Name | Description |
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setUpVector(float[]) | Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[]. |