Behavior
Behavior class
Represent base class behavior of effect.
getAccumulate
Name | Description |
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getAccumulate() | Represents whether animation behaviors are accumulated. Read/write NullableBool. |
Returns:
byte
getAdditive
Name | Description |
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getAdditive() | Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType. |
Returns:
int
getProperties
Name | Description |
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getProperties() | Represents properties of behavior. Read-only IBehaviorPropertyCollection. |
Returns:
BehaviorPropertyCollection
getTiming
Name | Description |
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getTiming() | Represents timing properties for the effect behavior. Read/write ITiming. |
Returns:
Timing
setAccumulate
Name | Description |
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setAccumulate(byte) | Represents whether animation behaviors are accumulated. Read/write NullableBool. |
setAdditive
Name | Description |
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setAdditive(int) | Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType. |
setTiming
Name | Description |
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setTiming(Timing) | Represents timing properties for the effect behavior. Read/write ITiming. |