Behavior

Behavior class

Represent base class behavior of effect.

getAccumulate

NameDescription
getAccumulate()Represents whether animation behaviors are accumulated. Read/write NullableBool.

Returns: byte


getAdditive

NameDescription
getAdditive()Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

Returns: int


getProperties

NameDescription
getProperties()Represents properties of behavior. Read-only IBehaviorPropertyCollection.

Returns: BehaviorPropertyCollection


getTiming

NameDescription
getTiming()Represents timing properties for the effect behavior. Read/write ITiming.

Returns: Timing


setAccumulate

NameDescription
setAccumulate(byte)Represents whether animation behaviors are accumulated. Read/write NullableBool.

setAdditive

NameDescription
setAdditive(int)Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

setTiming

NameDescription
setTiming(Timing)Represents timing properties for the effect behavior. Read/write ITiming.