Behavior
Behavior class
Represent base class behavior of effect.
getAccumulate
| Name | Description |
|---|
| getAccumulate() | Represents whether animation behaviors are accumulated. Read/write NullableBool. |
Returns:
byte
getAdditive
| Name | Description |
|---|
| getAdditive() | Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType. |
Returns:
int
getProperties
| Name | Description |
|---|
| getProperties() | Represents properties of behavior. Read-only IBehaviorPropertyCollection. |
Returns:
BehaviorPropertyCollection
getTiming
| Name | Description |
|---|
| getTiming() | Represents timing properties for the effect behavior. Read/write ITiming. |
Returns:
Timing
setAccumulate
| Name | Description |
|---|
| setAccumulate(byte) | Represents whether animation behaviors are accumulated. Read/write NullableBool. |
setAdditive
| Name | Description |
|---|
| setAdditive(int) | Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType. |
setTiming
| Name | Description |
|---|
| setTiming(Timing) | Represents timing properties for the effect behavior. Read/write ITiming. |