InnerShadow
InnerShadow class
Represents a Inner Shadow effect.
equals
| Name | Description |
|---|
| equals(Object) | Determines whether the specified InnerShadow is equal to the current InnerShadow. |
Parameters:
| Name | Type | Description |
|---|
| obj | Object | The InnerShadow to compare. |
Returns:
boolean
getBlurRadius
| Name | Description |
|---|
| getBlurRadius() | Blur radius. Read/write double. |
Returns:
double
getDirection
| Name | Description |
|---|
| getDirection() | Direction of shadow. Read/write float. |
Returns:
float
getDistance
| Name | Description |
|---|
| getDistance() | Distance of shadow. Read/write double. |
Returns:
double
getEffective
| Name | Description |
|---|
| getEffective() | Gets effective Inner Shadow effect data with the inheritance applied. |
Returns:
InnerShadowEffectiveData
getParent_IPresentationComponent
| Name | Description |
|---|
| getParent_IPresentationComponent() | |
getShadowColor
| Name | Description |
|---|
| getShadowColor() | Color of shadow. Read-only IColorFormat. |
Returns:
ColorFormat
getVersion
| Name | Description |
|---|
| getVersion() | |
Returns:
long
hashCode
| Name | Description |
|---|
| hashCode() | Serves as a hash function for a particular type. |
Returns:
int
setBlurRadius
| Name | Description |
|---|
| setBlurRadius(double) | Blur radius. Read/write double. |
setDirection
| Name | Description |
|---|
| setDirection(float) | Direction of shadow. Read/write float. |
setDistance
| Name | Description |
|---|
| setDistance(double) | Distance of shadow. Read/write double. |