LightRig
LightRig class
Represents LightRig.
getDirection
| Name | Description |
|---|---|
| getDirection() | Light direction. Read/write LightingDirection. |
Returns: int
getLightType
| Name | Description |
|---|---|
| getLightType() | Represents a preset light right that can be applied to a shape. The light rig represents a group of lights oriented in a specific way relative to a 3D scene. Read/write LightRigPresetType. |
Returns: int
getRotation
| Name | Description |
|---|---|
| getRotation() | A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. first element in return array - latitude, second - longitude, third - revolution. Returns null if no rotation defined. |
Returns: float
getVersion
| Name | Description |
|---|---|
| getVersion() |
Returns: long
setDirection
| Name | Description |
|---|---|
| setDirection(int) | Light direction. Read/write LightingDirection. |
setLightType
| Name | Description |
|---|---|
| setLightType(int) | Represents a preset light right that can be applied to a shape. The light rig represents a group of lights oriented in a specific way relative to a 3D scene. Read/write LightRigPresetType. |
setRotation
| Name | Description |
|---|---|
| setRotation(float, float, float) | A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. If any of coordinate value is Float.NaN, all rotation is undefined. |