IBehavior

IBehavior class

Represent base class behavior of effect.

The IBehavior type exposes the following members:

Properties

NameDescription
accumulateRepresents whether animation behaviors are accumulated.
Read/write NullableBool.
additiveRepresents whether the current animation behavior is combined with other running animations.
Read/write BehaviorAdditiveType.
propertiesRepresents properties of behavior.
Read-only IBehaviorPropertyCollection.
timingRepresents timing properties for the effect behavior.
Read/write ITiming.

See Also