Backdrop3DScene

Backdrop3DScene class

Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.

The Backdrop3DScene type exposes the following members:

Properties

Name Description
as_i_presentation_component Allows to get base IPresentationComponent interface.
Read-only IPresentationComponent.
normal_vector Returns or sets a normal vector. To be more precise, this attribute defines a vector
normal to the face of the backdrop plane. Vector represented by array of 3 float values
which define X, Y and Z coordinates.
Read/write
anchor_point Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane.
3D point represented by array of 3 float values which define X, Y and Z coordinates.
Read/write
up_vector Returns or sets a vector representing up. To be more precise, this attribute defines a vector
representing up in relation to the face of the backdrop plane. Vector represented by array
of 3 float values which define X, Y and Z coordinates.
Read/write
slide Returns the base slide.
Read-only IBaseSlide.
presentation Returns the presentation.
Read-only IPresentation.

See Also