System::Threading::Mutex class

Mutex class

Mutex implemnetation. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument.

class Mutex : public System::Threading::WaitHandle

Methods

MethodDescription
Mutex()RTTI information.
Mutex(bool)Constructor.
Mutex(bool, const String&)Constructor.
ReleaseMutex()Releases the mutex.
static Remove(const String&)Erases a named mutex from the system.
virtual Reset()Resets mutex state. Not implemented.
virtual Set()Set mutex to signalled state. Not implemented.
WaitOne() overrideLocks mutex. Performs unlimited waiting if neccessary.
WaitOne(int) overrideLocks mutex. Performs waiting if neccessary.
WaitOne(TimeSpan) overrideLocks mutex. Performs waiting if neccessary.

Fields

FieldDescription
static WaitTimeoutSpecial value to be returned by the function otherwise returning index of signalled object in array, if timeout exceeds and nothing signals.

Remarks

#include "system/threading/mutex.h"
#include "system/threading/thread.h"
#include "system/console.h"
#include "system/convert.h"
#include "system/smart_ptr.h"
#include "system/string.h"

int main()
{
  auto mutex = System::MakeObject<System::Threading::Mutex>();

  System::String str;

  const int THREADS_COUNT = 3;
  std::vector<System::SharedPtr<System::Threading::Thread>> threads;
  threads.reserve(THREADS_COUNT);

  for (auto i = 0; i < THREADS_COUNT; ++i)
  {
    threads.push_back(System::MakeObject<System::Threading::Thread>([&mutex, &str]()
    {
      mutex->WaitOne();

      str += u"Thread " + System::Convert::ToString(System::Threading::Thread::GetCurrentThreadId()) + u" started." + System::Environment::get_NewLine();

      System::Threading::Thread::Sleep(200);

      str += u"Thread " + System::Convert::ToString(System::Threading::Thread::GetCurrentThreadId()) + u" ended." + System::Environment::get_NewLine();

      mutex->ReleaseMutex();
    }));

    threads[i]->Start();
  }

  System::Threading::Thread::Sleep(700);

  System::Console::WriteLine(str);

  return 0;
}
/*
This code example produces the following output:
Thread 1 started.
Thread 1 ended.
Thread 2 started.
Thread 2 ended.
Thread 3 started.
Thread 3 ended.
*/

See Also