Aspose::Words::Vba::VbaModule::get_Name method

VbaModule::get_Name method

Gets or sets VBA project module name.

System::String Aspose::Words::Vba::VbaModule::get_Name() const


Shows how to access a document’s VBA project information.

auto doc = MakeObject<Document>(MyDir + u"VBA project.docm");

// A VBA project contains a collection of VBA modules.
SharedPtr<VbaProject> vbaProject = doc->get_VbaProject();
std::cout << (vbaProject->get_IsSigned() ? String::Format(u"Project name: {0} signed; Project code page: {1}; Modules count: {2}\n",
                                                          vbaProject->get_Name(), vbaProject->get_CodePage(), vbaProject->get_Modules()->LINQ_Count())
                                         : String::Format(u"Project name: {0} not signed; Project code page: {1}; Modules count: {2}\n",
                                                          vbaProject->get_Name(), vbaProject->get_CodePage(), vbaProject->get_Modules()->LINQ_Count()))
          << std::endl;

SharedPtr<VbaModuleCollection> vbaModules = doc->get_VbaProject()->get_Modules();

ASSERT_EQ(vbaModules->LINQ_Count(), 3);

for (const auto& module_ : vbaModules)
    std::cout << "Module name: " << module_->get_Name() << ";\nModule code:\n" << module_->get_SourceCode() << "\n" << std::endl;

// Set new source code for VBA module. You can access VBA modules in the collection either by index or by name.
vbaModules->idx_get(0)->set_SourceCode(u"Your VBA code...");
vbaModules->idx_get(u"Module1")->set_SourceCode(u"Your VBA code...");

// Remove a module from the collection.

Shows how to create a VBA project using macros.

auto doc = MakeObject<Document>();

// Create a new VBA project.
auto project = MakeObject<VbaProject>();

// Create a new module and specify a macro source code.
auto module_ = MakeObject<VbaModule>();
module_->set_SourceCode(u"New source code");

// Add the module to the VBA project.

doc->Save(ArtifactsDir + u"VbaProject.CreateVBAMacros.docm");

See Also