## Font::get_ComplexScript method


Specifies whether the contents of this run shall be treated as complex script text regardless of their Unicode character values when determining the formatting for this run.

```cpp
bool Aspose::Words::Font::get_ComplexScript()
```


## Examples



Shows how to add text that is always treated as complex script. 
```cpp
auto doc = System::MakeObject<Aspose::Words::Document>();
auto builder = System::MakeObject<Aspose::Words::DocumentBuilder>(doc);

builder->get_Font()->set_ComplexScript(true);

builder->Writeln(u"Text treated as complex script.");

doc->Save(get_ArtifactsDir() + u"Font.ComplexScript.docx");
```

## See Also

* Class [Font](../)
* Namespace [Aspose::Words](../../)
* Library [Aspose.Words for C++](../../../)
