A3dwSaveOptions
Inheritance: java.lang.Object, com.aspose.threed.IOConfig, com.aspose.threed.SaveOptions
public class A3dwSaveOptions extends SaveOptions
Save options for A3DW format.
Constructors
Constructor | Description |
---|---|
A3dwSaveOptions() | Constructor of A3dwSaveOptions |
Methods
Method | Description |
---|---|
equals(Object arg0) | |
getClass() | |
getEncoding() | Gets the default encoding for text-based files. |
getExportMetaData() | Export meta data associated with Scene/Node to client Default value is true |
getExportTextures() | Try to copy textures used in scene to output directory. |
getFileFormat() | Gets the file format that specified in current Save/Load option. |
getFileName() | The file name of the exporting/importing scene. |
getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
getFileSystemFactory() | Gets the factory class for FileSystem. |
getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
getMetaDataPrefix() | If this property is non-null, only the properties of Scene/Node that start with this prefix will be exported, and the prefix will be removed. |
hashCode() | |
notify() | |
notifyAll() | |
setEncoding(Charset value) | Sets the default encoding for text-based files. |
setExportMetaData(boolean value) | Export meta data associated with Scene/Node to client Default value is true |
setExportTextures(boolean value) | Try to copy textures used in scene to output directory. |
setFileName(String value) | The file name of the exporting/importing scene. |
setFileSystem(FileSystem value) | Allow user to handle how to manage the external dependencies during load/save. |
setFileSystemFactory(FileSystemFactory value) | Sets the factory class for FileSystem. |
setLookupPaths(ArrayList | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
setMetaDataPrefix(String value) | If this property is non-null, only the properties of Scene/Node that start with this prefix will be exported, and the prefix will be removed. |
toString() | |
wait() | |
wait(long arg0) | |
wait(long arg0, int arg1) |
A3dwSaveOptions()
public A3dwSaveOptions()
Constructor of A3dwSaveOptions
equals(Object arg0)
public boolean equals(Object arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | java.lang.Object |
Returns: boolean
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getEncoding()
public Charset getEncoding()
Gets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.
Returns: java.nio.charset.Charset
getExportMetaData()
public boolean getExportMetaData()
Export meta data associated with Scene/Node to client Default value is true
Returns: boolean
getExportTextures()
public boolean getExportTextures()
Try to copy textures used in scene to output directory.
Returns: boolean
getFileFormat()
public FileFormat getFileFormat()
Gets the file format that specified in current Save/Load option.
Returns: FileFormat
getFileName()
public String getFileName()
The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.
Returns: java.lang.String
getFileSystem()
public FileSystem getFileSystem()
Allow user to handle how to manage the external dependencies during load/save.
Returns: FileSystem
getFileSystemFactory()
public static FileSystemFactory getFileSystemFactory()
Gets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.
Returns: FileSystemFactory
getLookupPaths()
public ArrayList<String> getLookupPaths()
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
Returns: java.util.ArrayList<java.lang.String>
getMetaDataPrefix()
public String getMetaDataPrefix()
If this property is non-null, only the properties of Scene/Node that start with this prefix will be exported, and the prefix will be removed.
Returns: java.lang.String
hashCode()
public native int hashCode()
Returns: int
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
setEncoding(Charset value)
public void setEncoding(Charset value)
Sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.nio.charset.Charset | New value |
setExportMetaData(boolean value)
public void setExportMetaData(boolean value)
Export meta data associated with Scene/Node to client Default value is true
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setExportTextures(boolean value)
public void setExportTextures(boolean value)
Try to copy textures used in scene to output directory.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setFileName(String value)
public void setFileName(String value)
The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.lang.String | New value |
setFileSystem(FileSystem value)
public void setFileSystem(FileSystem value)
Allow user to handle how to manage the external dependencies during load/save.
Parameters:
Parameter | Type | Description |
---|---|---|
value | FileSystem | New value |
setFileSystemFactory(FileSystemFactory value)
public static void setFileSystemFactory(FileSystemFactory value)
Sets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.
Parameters:
Parameter | Type | Description |
---|---|---|
value | FileSystemFactory | New value |
setLookupPaths(ArrayList value)
public void setLookupPaths(ArrayList<String> value)
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.util.ArrayList<java.lang.String> | New value |
setMetaDataPrefix(String value)
public void setMetaDataPrefix(String value)
If this property is non-null, only the properties of Scene/Node that start with this prefix will be exported, and the prefix will be removed.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.lang.String | New value |
toString()
public String toString()
Returns: java.lang.String
wait()
public final void wait()
wait(long arg0)
public final void wait(long arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long |
wait(long arg0, int arg1)
public final void wait(long arg0, int arg1)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long | |
arg1 | int |