FbxSaveOptions
Inheritance: java.lang.Object, com.aspose.threed.IOConfig, com.aspose.threed.SaveOptions
public class FbxSaveOptions extends SaveOptions
Save options for Fbx file.
Constructors
Constructor | Description |
---|---|
FbxSaveOptions(FileFormat format) | Initializes a FbxSaveOptions |
FbxSaveOptions(FileContentType contentType) | Initialize a FbxSaveOptions using latest supported version. |
Methods
Method | Description |
---|---|
equals(Object arg0) | |
getClass() | |
getEmbedTextures() | Gets whether to embed the texture to the final output file. |
getEnableCompression() | Compression large binary data in the FBX file(e.g. |
getEncoding() | Gets the default encoding for text-based files. |
getExportLegacyMaterialProperties() | Gets whether export legacy material properties, used for back compatibility. |
getExportTextures() | Try to copy textures used in scene to output directory. |
getFileFormat() | Gets the file format that specified in current Save/Load option. |
getFileName() | The file name of the exporting/importing scene. |
getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
getFileSystemFactory() | Gets the factory class for FileSystem. |
getFoldRepeatedCurveData() | Gets whether reuse repeated curve data by increasing last data’s ref count |
getGenerateVertexElementMaterial() | Gets whether always generate a VertexElementMaterial for geometries if the attached node contains materials. |
getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
getReusePrimitiveMesh() | Reuse the mesh for the primitives with same parameters, this will significantly reduce the size of FBX output which scene was constructed by large set of primitive shapes(like imported from CAD files). |
getVideoForTexture() | Gets whether generate a Video instance for Texture when exporting as FBX. |
hashCode() | |
notify() | |
notifyAll() | |
setEmbedTextures(boolean value) | Sets whether to embed the texture to the final output file. |
setEnableCompression(boolean value) | Compression large binary data in the FBX file(e.g. |
setEncoding(Charset value) | Sets the default encoding for text-based files. |
setExportLegacyMaterialProperties(boolean value) | Sets whether export legacy material properties, used for back compatibility. |
setExportTextures(boolean value) | Try to copy textures used in scene to output directory. |
setFileName(String value) | The file name of the exporting/importing scene. |
setFileSystem(FileSystem value) | Allow user to handle how to manage the external dependencies during load/save. |
setFileSystemFactory(FileSystemFactory value) | Sets the factory class for FileSystem. |
setFoldRepeatedCurveData(Boolean value) | Sets whether reuse repeated curve data by increasing last data’s ref count |
setGenerateVertexElementMaterial(boolean value) | Sets whether always generate a VertexElementMaterial for geometries if the attached node contains materials. |
setLookupPaths(ArrayList | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
setReusePrimitiveMesh(boolean value) | Reuse the mesh for the primitives with same parameters, this will significantly reduce the size of FBX output which scene was constructed by large set of primitive shapes(like imported from CAD files). |
setVideoForTexture(boolean value) | Sets whether generate a Video instance for Texture when exporting as FBX. |
toString() | |
wait() | |
wait(long arg0) | |
wait(long arg0, int arg1) |
FbxSaveOptions(FileFormat format)
public FbxSaveOptions(FileFormat format)
Initializes a FbxSaveOptions
Parameters:
Parameter | Type | Description |
---|---|---|
format | FileFormat |
FbxSaveOptions(FileContentType contentType)
public FbxSaveOptions(FileContentType contentType)
Initialize a FbxSaveOptions using latest supported version.
Parameters:
Parameter | Type | Description |
---|---|---|
contentType | FileContentType |
equals(Object arg0)
public boolean equals(Object arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | java.lang.Object |
Returns: boolean
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getEmbedTextures()
public boolean getEmbedTextures()
Gets whether to embed the texture to the final output file. FBX Exporter will try to find the texture’s raw data from IOConfig.getFileSystem, and embed the file to final FBX file. Default value is false.
Returns: boolean
getEnableCompression()
public boolean getEnableCompression()
Compression large binary data in the FBX file(e.g. animation data, control points, vertex element data, indices), default value is true.
Returns: boolean
getEncoding()
public Charset getEncoding()
Gets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.
Returns: java.nio.charset.Charset
getExportLegacyMaterialProperties()
public boolean getExportLegacyMaterialProperties()
Gets whether export legacy material properties, used for back compatibility. This option is turned on by default.
Returns: boolean
getExportTextures()
public boolean getExportTextures()
Try to copy textures used in scene to output directory.
Returns: boolean
getFileFormat()
public FileFormat getFileFormat()
Gets the file format that specified in current Save/Load option.
Returns: FileFormat
getFileName()
public String getFileName()
The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.
Returns: java.lang.String
getFileSystem()
public FileSystem getFileSystem()
Allow user to handle how to manage the external dependencies during load/save.
Returns: FileSystem
getFileSystemFactory()
public static FileSystemFactory getFileSystemFactory()
Gets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.
Returns: FileSystemFactory
getFoldRepeatedCurveData()
public Boolean getFoldRepeatedCurveData()
Gets whether reuse repeated curve data by increasing last data’s ref count
Returns: java.lang.Boolean
getGenerateVertexElementMaterial()
public boolean getGenerateVertexElementMaterial()
Gets whether always generate a VertexElementMaterial for geometries if the attached node contains materials. This is turned off by default.
Returns: boolean
getLookupPaths()
public ArrayList<String> getLookupPaths()
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
Returns: java.util.ArrayList<java.lang.String>
getReusePrimitiveMesh()
public boolean getReusePrimitiveMesh()
Reuse the mesh for the primitives with same parameters, this will significantly reduce the size of FBX output which scene was constructed by large set of primitive shapes(like imported from CAD files). Default value is false
Returns: boolean
getVideoForTexture()
public boolean getVideoForTexture()
Gets whether generate a Video instance for Texture when exporting as FBX.
Returns: boolean
hashCode()
public native int hashCode()
Returns: int
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
setEmbedTextures(boolean value)
public void setEmbedTextures(boolean value)
Sets whether to embed the texture to the final output file. FBX Exporter will try to find the texture’s raw data from IOConfig.getFileSystem, and embed the file to final FBX file. Default value is false.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setEnableCompression(boolean value)
public void setEnableCompression(boolean value)
Compression large binary data in the FBX file(e.g. animation data, control points, vertex element data, indices), default value is true.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setEncoding(Charset value)
public void setEncoding(Charset value)
Sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.nio.charset.Charset | New value |
setExportLegacyMaterialProperties(boolean value)
public void setExportLegacyMaterialProperties(boolean value)
Sets whether export legacy material properties, used for back compatibility. This option is turned on by default.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setExportTextures(boolean value)
public void setExportTextures(boolean value)
Try to copy textures used in scene to output directory.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setFileName(String value)
public void setFileName(String value)
The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.lang.String | New value |
setFileSystem(FileSystem value)
public void setFileSystem(FileSystem value)
Allow user to handle how to manage the external dependencies during load/save.
Parameters:
Parameter | Type | Description |
---|---|---|
value | FileSystem | New value |
setFileSystemFactory(FileSystemFactory value)
public static void setFileSystemFactory(FileSystemFactory value)
Sets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.
Parameters:
Parameter | Type | Description |
---|---|---|
value | FileSystemFactory | New value |
setFoldRepeatedCurveData(Boolean value)
public void setFoldRepeatedCurveData(Boolean value)
Sets whether reuse repeated curve data by increasing last data’s ref count
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.lang.Boolean | New value |
setGenerateVertexElementMaterial(boolean value)
public void setGenerateVertexElementMaterial(boolean value)
Sets whether always generate a VertexElementMaterial for geometries if the attached node contains materials. This is turned off by default.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setLookupPaths(ArrayList value)
public void setLookupPaths(ArrayList<String> value)
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.util.ArrayList<java.lang.String> | New value |
setReusePrimitiveMesh(boolean value)
public void setReusePrimitiveMesh(boolean value)
Reuse the mesh for the primitives with same parameters, this will significantly reduce the size of FBX output which scene was constructed by large set of primitive shapes(like imported from CAD files). Default value is false
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setVideoForTexture(boolean value)
public void setVideoForTexture(boolean value)
Sets whether generate a Video instance for Texture when exporting as FBX.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
toString()
public String toString()
Returns: java.lang.String
wait()
public final void wait()
wait(long arg0)
public final void wait(long arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long |
wait(long arg0, int arg1)
public final void wait(long arg0, int arg1)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long | |
arg1 | int |