Material
Inheritance: java.lang.Object, com.aspose.threed.A3DObject
All Implemented Interfaces: java.lang.Iterable
public abstract class Material extends A3DObject implements Iterable<TextureSlot>
Material defines the parameters necessary for visual appearance of geometry. Aspose.3D provides shading model for LambertMaterial, PhongMaterial and ShaderMaterial Example:
var mat = new LambertMaterial();
var tex = new Texture();
tex.setFileName("diffuse.png");
mat.setTexture(Material.MAP_DIFFUSE, tex);
for(var slot : mat)
{
System.out.printf("Texture slot %s = %s", slot.getSlotName(), slot.getTexture());
}
Fields
Field | Description |
---|---|
MAP_AMBIENT | Used in setTexture to assign a ambient texture mapping. |
MAP_DIFFUSE | Used in setTexture to assign a diffuse texture mapping. |
MAP_EMISSIVE | Used in setTexture to assign a emissive texture mapping. |
MAP_NORMAL | Used in setTexture to assign a normal texture mapping. |
MAP_SPECULAR | Used in setTexture to assign a specular texture mapping. |
Methods
Method | Description |
---|---|
equals(Object arg0) | |
findProperty(String propertyName) | Finds the property. |
getClass() | |
getName() | Gets the name. |
getProperties() | Gets the collection of all properties. |
getProperty(String property) | Get the value of specified property |
getTexture(String slotName) | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
hashCode() | |
iterator() | Gets the enumerator to enumerate internal texture slots. |
notify() | |
notifyAll() | |
removeProperty(Property property) | Removes a dynamic property. |
removeProperty(String property) | Remove the specified property identified by name |
setName(String value) | Sets the name. |
setProperty(String property, Object value) | Sets the value of specified property |
setTexture(String slotName, TextureBase texture) | Sets the texture to specified slot |
toString() | Formats object to string |
wait() | |
wait(long arg0) | |
wait(long arg0, int arg1) |
MAP_AMBIENT
public static final String MAP_AMBIENT
Used in setTexture to assign a ambient texture mapping.
MAP_DIFFUSE
public static final String MAP_DIFFUSE
Used in setTexture to assign a diffuse texture mapping.
MAP_EMISSIVE
public static final String MAP_EMISSIVE
Used in setTexture to assign a emissive texture mapping.
MAP_NORMAL
public static final String MAP_NORMAL
Used in setTexture to assign a normal texture mapping.
MAP_SPECULAR
public static final String MAP_SPECULAR
Used in setTexture to assign a specular texture mapping.
equals(Object arg0)
public boolean equals(Object arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | java.lang.Object |
Returns: boolean
findProperty(String propertyName)
public Property findProperty(String propertyName)
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
Parameters:
Parameter | Type | Description |
---|---|---|
propertyName | java.lang.String | Property name. |
Returns: Property - The property.
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getName()
public String getName()
Gets the name.
Returns: java.lang.String
getProperties()
public PropertyCollection getProperties()
Gets the collection of all properties.
Returns: PropertyCollection
getProperty(String property)
public Object getProperty(String property)
Get the value of specified property
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String | Property name |
Returns: java.lang.Object - The value of the found property
getTexture(String slotName)
public TextureBase getTexture(String slotName)
Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name
Parameters:
Parameter | Type | Description |
---|---|---|
slotName | java.lang.String | Slot name. |
Returns: TextureBase - The texture. Example:
var mat = new LambertMaterial();
var tex = new Texture();
tex.setFileName("diffuse.png");
mat.setTexture(Material.MAP_DIFFUSE, tex);
tex = (Texture)mat.getTexture(Material.MAP_DIFFUSE);
hashCode()
public native int hashCode()
Returns: int
iterator()
public Iterator<TextureSlot> iterator()
Gets the enumerator to enumerate internal texture slots.
Returns: java.util.Iterator<com.aspose.threed.TextureSlot>
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
removeProperty(Property property)
public boolean removeProperty(Property property)
Removes a dynamic property.
Parameters:
Parameter | Type | Description |
---|---|---|
property | Property | Which property to remove |
Returns: boolean - true if the property is successfully removed
removeProperty(String property)
public boolean removeProperty(String property)
Remove the specified property identified by name
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String |
Returns: boolean
setName(String value)
public void setName(String value)
Sets the name.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.lang.String | New value |
setProperty(String property, Object value)
public void setProperty(String property, Object value)
Sets the value of specified property
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String | Property name |
value | java.lang.Object | The value of the property |
setTexture(String slotName, TextureBase texture)
public void setTexture(String slotName, TextureBase texture)
Sets the texture to specified slot
Parameters:
Parameter | Type | Description |
---|---|---|
slotName | java.lang.String | Slot name. |
texture | TextureBase | Texture. Example: |
var mat = new LambertMaterial();
var tex = new Texture();
tex.setFileName("diffuse.png");
mat.setTexture(Material.MAP_NORMAL, tex);
``` |
### toString() {#toString--}
public String toString()
Formats object to string
**Returns:**
java.lang.String - Object string
### wait() {#wait--}
public final void wait()
### wait(long arg0) {#wait-long-}
public final void wait(long arg0)
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| arg0 | long | |
### wait(long arg0, int arg1) {#wait-long-int-}
public final void wait(long arg0, int arg1)
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| arg0 | long | |
| arg1 | int | |