PhongMaterial
Inheritance: java.lang.Object, com.aspose.threed.A3DObject, com.aspose.threed.Material, com.aspose.threed.LambertMaterial
public class PhongMaterial extends LambertMaterial
Material for blinn-phong shading model.
Constructors
Constructor | Description |
---|---|
PhongMaterial() | Initializes a new instance of the PhongMaterial class. |
PhongMaterial(String name) | Initializes a new instance of the PhongMaterial class. |
Fields
Field | Description |
---|---|
MAP_AMBIENT | Used in setTexture to assign a ambient texture mapping. |
MAP_DIFFUSE | Used in setTexture to assign a diffuse texture mapping. |
MAP_EMISSIVE | Used in setTexture to assign a emissive texture mapping. |
MAP_NORMAL | Used in setTexture to assign a normal texture mapping. |
MAP_SPECULAR | Used in setTexture to assign a specular texture mapping. |
Methods
Method | Description |
---|---|
equals(Object arg0) | |
findProperty(String propertyName) | Finds the property. |
getAmbientColor() | Gets the ambient color |
getClass() | |
getDiffuseColor() | Gets the diffuse color |
getEmissiveColor() | Gets the emissive color Example: |
getName() | Gets the name. |
getProperties() | Gets the collection of all properties. |
getProperty(String property) | Get the value of specified property |
getReflectionColor() | Gets the reflection color. |
getReflectionFactor() | Gets the attenuation of the reflection color. |
getShininess() | Gets the shininess, this controls the specular highlight’s size. |
getSpecularColor() | Gets the specular color. |
getSpecularFactor() | Gets the specular factor. |
getTexture(String slotName) | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
getTransparency() | Gets the transparency factor. |
getTransparentColor() | Gets the transparent color. |
hashCode() | |
iterator() | Gets the enumerator to enumerate internal texture slots. |
notify() | |
notifyAll() | |
removeProperty(Property property) | Removes a dynamic property. |
removeProperty(String property) | Remove the specified property identified by name |
setAmbientColor(Vector3 value) | Sets the ambient color |
setDiffuseColor(Vector3 value) | Sets the diffuse color |
setEmissiveColor(Vector3 value) | Sets the emissive color |
setName(String value) | Sets the name. |
setProperty(String property, Object value) | Sets the value of specified property |
setReflectionColor(Vector3 value) | Sets the reflection color. |
setReflectionFactor(double value) | Sets the attenuation of the reflection color. |
setShininess(double value) | Sets the shininess, this controls the specular highlight’s size. |
setSpecularColor(Vector3 value) | Sets the specular color. |
setSpecularFactor(double value) | Sets the specular factor. |
setTexture(String slotName, TextureBase texture) | Sets the texture to specified slot |
setTransparency(double value) | Sets the transparency factor. |
setTransparentColor(Vector3 value) | Sets the transparent color. |
toString() | Formats object to string |
wait() | |
wait(long arg0) | |
wait(long arg0, int arg1) |
PhongMaterial()
public PhongMaterial()
Initializes a new instance of the PhongMaterial class.
PhongMaterial(String name)
public PhongMaterial(String name)
Initializes a new instance of the PhongMaterial class.
Parameters:
Parameter | Type | Description |
---|---|---|
name | java.lang.String | Name |
MAP_AMBIENT
public static final String MAP_AMBIENT
Used in setTexture to assign a ambient texture mapping.
MAP_DIFFUSE
public static final String MAP_DIFFUSE
Used in setTexture to assign a diffuse texture mapping.
MAP_EMISSIVE
public static final String MAP_EMISSIVE
Used in setTexture to assign a emissive texture mapping.
MAP_NORMAL
public static final String MAP_NORMAL
Used in setTexture to assign a normal texture mapping.
MAP_SPECULAR
public static final String MAP_SPECULAR
Used in setTexture to assign a specular texture mapping.
equals(Object arg0)
public boolean equals(Object arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | java.lang.Object |
Returns: boolean
findProperty(String propertyName)
public Property findProperty(String propertyName)
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
Parameters:
Parameter | Type | Description |
---|---|---|
propertyName | java.lang.String | Property name. |
Returns: Property - The property.
getAmbientColor()
public Vector3 getAmbientColor()
Gets the ambient color
Returns: Vector3
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getDiffuseColor()
public Vector3 getDiffuseColor()
Gets the diffuse color
Returns: Vector3
getEmissiveColor()
public Vector3 getEmissiveColor()
Gets the emissive color Example:
var mat = new LambertMaterial();
mat.setEmissiveColor(new Vector3(1, 1, 1));
Returns: Vector3
getName()
public String getName()
Gets the name.
Returns: java.lang.String
getProperties()
public PropertyCollection getProperties()
Gets the collection of all properties.
Returns: PropertyCollection
getProperty(String property)
public Object getProperty(String property)
Get the value of specified property
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String | Property name |
Returns: java.lang.Object - The value of the found property
getReflectionColor()
public Vector3 getReflectionColor()
Gets the reflection color.
Returns: Vector3
getReflectionFactor()
public double getReflectionFactor()
Gets the attenuation of the reflection color.
Returns: double
getShininess()
public double getShininess()
Gets the shininess, this controls the specular highlight’s size. The formula of specular: SpecularColor * SpecularFactor * (N dot H) ^ Shininess
Returns: double
getSpecularColor()
public Vector3 getSpecularColor()
Gets the specular color.
Returns: Vector3
getSpecularFactor()
public double getSpecularFactor()
Gets the specular factor. The formula of specular: SpecularColor * SpecularFactor * (N dot H) ^ Shininess
Returns: double
getTexture(String slotName)
public TextureBase getTexture(String slotName)
Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name
Parameters:
Parameter | Type | Description |
---|---|---|
slotName | java.lang.String | Slot name. |
Returns: TextureBase - The texture. Example:
var mat = new LambertMaterial();
var tex = new Texture();
tex.setFileName("diffuse.png");
mat.setTexture(Material.MAP_DIFFUSE, tex);
tex = (Texture)mat.getTexture(Material.MAP_DIFFUSE);
getTransparency()
public double getTransparency()
Gets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped.
Returns: double
getTransparentColor()
public Vector3 getTransparentColor()
Gets the transparent color.
Returns: Vector3
hashCode()
public native int hashCode()
Returns: int
iterator()
public Iterator<TextureSlot> iterator()
Gets the enumerator to enumerate internal texture slots.
Returns: java.util.Iterator<com.aspose.threed.TextureSlot>
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
removeProperty(Property property)
public boolean removeProperty(Property property)
Removes a dynamic property.
Parameters:
Parameter | Type | Description |
---|---|---|
property | Property | Which property to remove |
Returns: boolean - true if the property is successfully removed
removeProperty(String property)
public boolean removeProperty(String property)
Remove the specified property identified by name
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String |
Returns: boolean
setAmbientColor(Vector3 value)
public void setAmbientColor(Vector3 value)
Sets the ambient color
Parameters:
Parameter | Type | Description |
---|---|---|
value | Vector3 | New value |
setDiffuseColor(Vector3 value)
public void setDiffuseColor(Vector3 value)
Sets the diffuse color
Parameters:
Parameter | Type | Description |
---|---|---|
value | Vector3 | New value |
setEmissiveColor(Vector3 value)
public void setEmissiveColor(Vector3 value)
Sets the emissive color
Parameters:
Parameter | Type | Description |
---|---|---|
value | Vector3 | New value Example: |
var mat = new LambertMaterial();
mat.setEmissiveColor(new Vector3(1, 1, 1));
``` |
### setName(String value) {#setName-java.lang.String-}
public void setName(String value)
Sets the name.
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| value | java.lang.String | New value |
### setProperty(String property, Object value) {#setProperty-java.lang.String-java.lang.Object-}
public void setProperty(String property, Object value)
Sets the value of specified property
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| property | java.lang.String | Property name |
| value | java.lang.Object | The value of the property |
### setReflectionColor(Vector3 value) {#setReflectionColor-com.aspose.threed.Vector3-}
public void setReflectionColor(Vector3 value)
Sets the reflection color.
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| value | [Vector3](../../com.aspose.threed/vector3) | New value |
### setReflectionFactor(double value) {#setReflectionFactor-double-}
public void setReflectionFactor(double value)
Sets the attenuation of the reflection color.
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| value | double | New value |
### setShininess(double value) {#setShininess-double-}
public void setShininess(double value)
Sets the shininess, this controls the specular highlight's size. The formula of specular: SpecularColor \* SpecularFactor \* (N dot H) ^ Shininess
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| value | double | New value |
### setSpecularColor(Vector3 value) {#setSpecularColor-com.aspose.threed.Vector3-}
public void setSpecularColor(Vector3 value)
Sets the specular color.
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| value | [Vector3](../../com.aspose.threed/vector3) | New value |
### setSpecularFactor(double value) {#setSpecularFactor-double-}
public void setSpecularFactor(double value)
Sets the specular factor. The formula of specular: SpecularColor \* SpecularFactor \* (N dot H) ^ Shininess
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| value | double | New value |
### setTexture(String slotName, TextureBase texture) {#setTexture-java.lang.String-com.aspose.threed.TextureBase-}
public void setTexture(String slotName, TextureBase texture)
Sets the texture to specified slot
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| slotName | java.lang.String | Slot name. |
| texture | [TextureBase](../../com.aspose.threed/texturebase) | Texture. **Example:**
var mat = new LambertMaterial(); var tex = new Texture(); tex.setFileName(“diffuse.png”); mat.setTexture(Material.MAP_NORMAL, tex);
### setTransparency(double value) {#setTransparency-double-}
public void setTransparency(double value)
Sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped.
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| value | double | New value |
### setTransparentColor(Vector3 value) {#setTransparentColor-com.aspose.threed.Vector3-}
public void setTransparentColor(Vector3 value)
Sets the transparent color.
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| value | [Vector3](../../com.aspose.threed/vector3) | New value |
### toString() {#toString--}
public String toString()
Formats object to string
**Returns:**
java.lang.String - Object string
### wait() {#wait--}
public final void wait()
### wait(long arg0) {#wait-long-}
public final void wait(long arg0)
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| arg0 | long | |
### wait(long arg0, int arg1) {#wait-long-int-}
public final void wait(long arg0, int arg1)
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| arg0 | long | |
| arg1 | int | |