Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
getAnchorPoint
Name
Description
getAnchorPoint ()
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Returns:
float
getNormalVector
Name
Description
getNormalVector ()
Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Returns:
float
getUpVector
Name
Description
getUpVector ()
Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Returns:
float
getVersion
Name
Description
getVersion ()
Returns:
long
setAnchorPoint
Name
Description
setAnchorPoint (float[])
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
setNormalVector
Name
Description
setNormalVector (float[])
Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
setUpVector
Name
Description
setUpVector (float[])
Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].