AnimationNode class
AnimationNode class
Aspose.3D’s supports animation hierarchy, each animation can be composed by several animations and animation’s key-frame definition.
AnimationNode
defines the transformation of a property value over time, for example, animation node can be used to control a node’s transformation or other A3DObject
object’s numerical properties.
Inheritance: AnimationNode
→
A3DObject
The AnimationNode type exposes the following members:
Constructors
Constructor | Description |
---|---|
__init__(self, name) | Initializes a new instance of the AnimationNode class. |
__init__(self) | Initializes a new instance of the AnimationNode class. |
Properties
Property | Description |
---|---|
name | Gets or sets the name. |
properties | Gets the collection of all properties. |
bind_points | Gets the current property bind points |
sub_animations | Gets the sub-animation nodes under current animations |
Methods
Method | Description |
---|---|
remove_property(self, property) | Removes a dynamic property. |
remove_property(self, property) | Remove the specified property identified by name |
get_keyframe_sequence(self, target, prop_name, channel_name, create) | Gets the keyframe sequence on given property and channel. |
get_keyframe_sequence(self, target, prop_name, create) | Gets the keyframe sequence on given property. |
get_property(self, property) | Get the value of specified property |
set_property(self, property, value) | Sets the value of specified property |
find_property(self, property_name) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
find_bind_point(self, target, name) | Finds the bind point by target and name. |
get_bind_point(self, target, prop_name, create) | Gets the animation bind point on given property. |
create_bind_point(self, obj, prop_name) | Creates a BindPoint based on the property data type. |
See Also
- module
aspose.threed.animation
- class
A3DObject
- class
AnimationNode