PhongMaterial class
PhongMaterial class
Material for blinn-phong shading model.
Inheritance: PhongMaterial →
LambertMaterial →
Material →
A3DObject
The PhongMaterial type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
__init__(self) | Initializes a new instance of the PhongMaterial class. |
__init__(self, name) | Initializes a new instance of the PhongMaterial class. |
Properties
| Property | Description |
|---|---|
| name | Gets or sets the name. |
| properties | Gets the collection of all properties. |
| MAP_SPECULAR | Used in Material.set_texture to assign a specular texture mapping. |
| MAP_DIFFUSE | Used in Material.set_texture to assign a diffuse texture mapping. |
| MAP_EMISSIVE | Used in Material.set_texture to assign a emissive texture mapping. |
| MAP_AMBIENT | Used in Material.set_texture to assign a ambient texture mapping. |
| MAP_NORMAL | Used in Material.set_texture to assign a normal texture mapping. |
| emissive_color | Gets or sets the emissive color |
| ambient_color | Gets or sets the ambient color |
| diffuse_color | Gets or sets the diffuse color |
| transparent_color | Gets or sets the transparent color. |
| transparency | Gets or sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped. |
| specular_color | Gets or sets the specular color. |
| specular_factor | Gets or sets the specular factor. The formula of specular: SpecularColor * SpecularFactor * (N dot H) ^ Shininess |
| shininess | Gets or sets the shininess, this controls the specular highlight’s size. The formula of specular: SpecularColor * SpecularFactor * (N dot H) ^ Shininess |
| reflection_color | Gets or sets the reflection color. |
| reflection_factor | Gets or sets the attenuation of the reflection color. |
Methods
| Method | Description |
|---|---|
remove_property(self, property) | Removes a dynamic property. |
remove_property(self, property) | Remove the specified property identified by name |
get_property(self, property) | Get the value of specified property |
set_property(self, property, value) | Sets the value of specified property |
find_property(self, property_name) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_texture(self, slot_name) | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
set_texture(self, slot_name, texture) | Sets the texture to specified slot |
See Also
- module
aspose.threed.shading - class
A3DObject - class
LambertMaterial - class
Material - class
PhongMaterial