PolygonModifier class
PolygonModifier class
Utilities to modify polygons
The PolygonModifier type exposes the following members:
Methods
Method | Description |
---|---|
triangulate | Convert all polygon-based meshes into full triangle mesh |
triangulate | Convert a polygon-based mesh into full triangle mesh |
triangulate | |
triangulate | |
triangulate | |
triangulate | |
merge_mesh | Convert a whole scene to a single transformed mesh Vertex elements like normal/texture coordinates are not supported yet |
merge_mesh | |
merge_mesh | Convert a whole node to a single transformed mesh Vertex elements like normal/texture coordinates are not supported yet |
scale | Scale all geometries(Scale the control points not the transformation matrix) in this scene |
scale | Scale all geometries(Scale the control points not the transformation matrix) in this node |
generate_uv | Generate UV data from the given input mesh and specified normal data. |
generate_uv | Generate UV data from the given input mesh |
split_mesh | Split mesh into sub-meshes by VertexElementMaterial .Each sub-mesh will use only one material. Perform mesh splitting on a node |
split_mesh | Split mesh into sub-meshes by VertexElementMaterial .Each sub-mesh will use only one material. Perform mesh splitting on all nodes of the scene. |
split_mesh | Split mesh into sub-meshes by VertexElementMaterial .Each sub-mesh will use only one material. The original mesh will not get changed. |
build_tangent_binormal | This will create tangent and binormal on all meshes of the scene Normal is required, if normal is not existing on the mesh, it will also create the normal data from position. UV is also required, the mesh will be ignored if no UV is defined. |
build_tangent_binormal | This will create tangent and binormal on the mesh Normal is required, if normal is not existing on the mesh, it will also create the normal data from position. UV is also required, an exception will be raised if no UV found. |
generate_normal | Generate normal data from Mesh definition |
See Also
- module
aspose.threed.entities
- class
VertexElementMaterial