RevolvedAreaSolid class

RevolvedAreaSolid class

This class represents a solid model by revolving a cross section provided by a profile about an axis.

Inheritance: RevolvedAreaSolidEntitySceneObjectA3DObject

The RevolvedAreaSolid type exposes the following members:

Constructors

ConstructorDescription
__init__(self)Initialize an SceneObject.

Properties

PropertyDescription
nameGets or sets the name.
propertiesGets the collection of all properties.
sceneGets the scene that this object belongs to
parent_nodesGets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
excludedGets or sets whether to exclude this entity during exporting.
parent_nodeGets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
angle_startGets or sets the starting angle of the revolving procedure, measured in radian, default value is 0.
angle_endGets or sets the ending angle of the revolving procedure, measured in radian, default value is pi.
axisGets or sets the axis direction, default value is (0, 1, 0).
originGets or sets the origin point of the revolving, default value is (0, 0, 0).
shapeGets or sets the base profile used to revolve.

Methods

MethodDescription
remove_property(self, property)Removes a dynamic property.
remove_property(self, property)Remove the specified property identified by name
get_property(self, property)Get the value of specified property
set_property(self, property, value)Sets the value of specified property
find_property(self, property_name)Finds the property.
It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
or native property(Identified by its name)
get_bounding_box(self)Gets the bounding box of current entity in its object space coordinate system.
get_entity_renderer_key(self)Gets the key of the entity renderer registered in the renderer
to_mesh(self)Convert the RevolvedAreaSolid into a mesh.

See Also