Class Control
Control class
Contains elements for the x- and y-coordinates of each control handle defined for a shape, and elements that specify the way the control handle should behave.
public class Control : ICloneable
Constructors
Name | Description |
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Control() | Constructor. |
Properties
Name | Description |
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CanGlue { get; set; } | Determines whether a control handle can be glued to other shapes. |
Del { get; set; } | A flag indicating whether the element has been deleted locally. A value of 1 indicates that the element was deleted locally. |
ID { get; set; } | The unique ID of the element within its parent element. |
IX { get; set; } | The zero-based index of the element within its parent element. |
Name { get; set; } | The name of the element. |
NameU { get; set; } | The universal name of the element. |
Prompt { get; set; } | Prompt element specifies descriptive text that appears as a tool tip when the mouse pointer is paused over a shape’s control handle. |
X { get; set; } | The x-coordinate that indicates the location of a shape’s control handle. |
XCon { get; set; } | Specifies the type of behavior the x-coordinate of the control handle exhibits after the handle is moved. |
XDyn { get; set; } | Specifies the x-coordinate for a control handle’s anchor point in local coordinates. The anchor point is used for rubber-banding during dynamics. |
Y { get; set; } | The y-coordinate that indicates the location of a shape’s control handle. |
YCon { get; set; } | Specifies the type of behavior the x-coordinate of the control handle exhibits after the handle is moved. |
YDyn { get; set; } | Specifies the y-coordinate for a control handle’s anchor point in local coordinates. The anchor point is used for rubber-banding during dynamics. |
Methods
Name | Description |
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Clone() | Creates deep copy of this instance. |
See Also