ITiming
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]ITiming class
Represents animation timing.
class ITiming : public virtual System::Object
Methods
Method | Description |
---|---|
virtual bool Equals(ptr) | Compares objects using C# Object.Equals semantics. |
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares reference type objects in C# style. |
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares value type objects in C# style. |
static bool Equals(float const&, float const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
static bool Equals(double const&, double const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
virtual bool FastCast(const Details::FastRttiBase&, void **) const | For internal purposes only. |
virtual float get_Accelerate() | Describes the percentage of duration accelerate behavior effect. Read float. |
virtual bool get_AutoReverse() | Describes whether to automatically play the animation in reverse after playing it in the forward direction. Read bool. |
virtual float get_Decelerate() | Describes the percentage of duration decelerate behavior effect. Read float. |
virtual float get_Duration() | Describes the duration of animation effect. Read float. |
virtual float get_RepeatCount() | Describes the number of times the effect should repeat. Read float. |
virtual float get_RepeatDuration() | Describes the number of times the effect should repeat. Read float. |
virtual bool get_RepeatUntilEndSlide() | This attribute specifies if the effect will repeat until the end of the slide. Read bool. |
virtual bool get_RepeatUntilNextClick() | This attribute specifies if the effect will repeat until the next click. Read bool. |
virtual EffectRestartType get_Restart() | Specifies if a effect is to restart after complete. Read EffectRestartType. |
virtual bool get_Rewind() | This attribute specifies if the effect will rewind when done playing. Read bool. |
virtual float get_Speed() | Specifies the percentage by which to speed up (or slow down) the timing. Read float. |
virtual float get_TriggerDelayTime() | Describes delay time after trigger. Read float. |
virtual EffectTriggerType get_TriggerType() | Describes trigger type. Read EffectTriggerType. |
Detail::SmartPtrCounter * GetCounter() | Gets reference counter data structure associated with the object. |
virtual int32_t GetHashCode() const | Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. |
virtual const TypeInfo& GetType() const | Gets actual type of object. Analog of C# System.Object.GetType() call. |
virtual bool Is(const TypeInfo&) const | Check if object represents an instance of type described by targetType. Analog of C# ‘is’ operator. |
void Lock() | Implements C# lock() statement locking. Call directly or use LockContext sentry object. |
virtual ptr MemberwiseClone() const | Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. |
Object() | Creates object. Initializes all internal data structures. |
Object(Object const&) | Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
Object& operator=(Object const&) | Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
static bool ReferenceEquals(ptr const&, ptr const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t) | Reference-compares value type object with nullptr. |
bool ReferenceEquals(String const&, std::nullptr_t) | Specialization of Object::ReferenceEquals for case of string and nullptr. |
bool ReferenceEquals(String const&, String const&) | Specialization of Object::ReferenceEquals for case of strings. |
int RemovedSharedRefs(int) | Decreases shared reference count by specified value. |
virtual void set_Accelerate(float) | Describes the percentage of duration accelerate behavior effect. Write float. |
virtual void set_AutoReverse(bool) | Describes whether to automatically play the animation in reverse after playing it in the forward direction. Write bool. |
virtual void set_Decelerate(float) | Describes the percentage of duration decelerate behavior effect. Write float. |
virtual void set_Duration(float) | Describes the duration of animation effect. Write float. |
virtual void set_RepeatCount(float) | Describes the number of times the effect should repeat. Write float. |
virtual void set_RepeatDuration(float) | Describes the number of times the effect should repeat. Write float. |
virtual void set_RepeatUntilEndSlide(bool) | This attribute specifies if the effect will repeat until the end of the slide. Write bool. |
virtual void set_RepeatUntilNextClick(bool) | This attribute specifies if the effect will repeat until the next click. Write bool. |
virtual void set_Restart(EffectRestartType) | Specifies if a effect is to restart after complete. Write EffectRestartType. |
virtual void set_Rewind(bool) | This attribute specifies if the effect will rewind when done playing. Write bool. |
virtual void set_Speed(float) | Specifies the percentage by which to speed up (or slow down) the timing. Write float. |
virtual void set_TriggerDelayTime(float) | Describes delay time after trigger. Write float. |
virtual void set_TriggerType(EffectTriggerType) | Describes trigger type. Write EffectTriggerType. |
virtual void SetTemplateWeakPtr(uint32_t) | Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. |
int SharedCount() const | Gets current value of shared reference counter. |
Object * SharedRefAdded() | Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
int SharedRefRemovedSafe() | Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual String ToString() const | Analog of C# Object.ToString() method. Enables converting custom objects to string. |
static const TypeInfo& Type() | Implements C# typeof(System.Object) construct. |
void Unlock() | Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. |
Detail::SmartPtrCounter * WeakRefAdded() | Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
void WeakRefRemoved() | Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual ~Object() | Destroys object. Frees all internal data structures. |
See Also
- Class Object
- Namespace Aspose::Slides::Animation
- Library Aspose.Slides