PropertyEffect

PropertyEffect class

Represent property effect behavior.

class PropertyEffect : public Aspose::Slides::Animation::Behavior,
                       public Aspose::Slides::Animation::IPropertyEffect

Methods

MethodDescription
virtual bool Equals(ptr)Compares objects using C# Object.Equals semantics.
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&)Compares reference type objects in C# style.
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&)Compares value type objects in C# style.
static bool Equals(float const&, float const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
static bool Equals(double const&, double const&)Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN.
virtual bool FastCast(const Details::FastRttiBase&, void **) constFor internal purposes only.
NullableBool get_Accumulate() overrideRepresents whether animation behaviors are accumulated. Read NullableBool.
BehaviorAdditiveType get_Additive() overrideRepresents whether the current animation behavior is combined with other running animations. Read BehaviorAdditiveType.
System::String get_By() overrideSpecifies a relative offset value for the animation with respect to its position before the start of the animation. Read System::String.
PropertyCalcModeType get_CalcMode() overrideSpecifies the interpolation mode for the animation Read PropertyCalcModeType.
System::String get_From() overrideSpecifies the starting value of the animation. Read System::String.
System::SharedPtr<IPoint> get_Point(int32_t) overrideReturns a point of the animation at the specified index.
System::SharedPtr<IPointCollection> get_Points() overrideSpecifies the points of the animation. Read IPointCollection.
System::SharedPtr<IBehaviorPropertyCollection> get_Properties() overrideRepresents properties of behavior. Read-only IBehaviorPropertyCollection.
System::SharedPtr<ITiming> get_Timing() overrideRepresents timing properties for the effect behavior. Read ITiming.
System::String get_To() overrideSpecifies the ending value for the animation. Read System::String.
PropertyValueType get_ValueType() overrideSpecifies the type of a property value. Read PropertyValueType.
Detail::SmartPtrCounter * GetCounter()Gets reference counter data structure associated with the object.
virtual int32_t GetHashCode() constAnalog of C# Object.GetHashCode() method. Enables hashing of custom objects.
virtual const TypeInfo& GetType() constGets actual type of object. Analog of C# System.Object.GetType() call.
virtual bool Is(const TypeInfo&) constCheck if object represents an instance of type described by targetType. Analog of C# ‘is’ operator.
void Lock()Implements C# lock() statement locking. Call directly or use LockContext sentry object.
virtual ptr MemberwiseClone() constAnalog of C# Object.MemberwiseClone() method. Enables cloning custom types.
Object()Creates object. Initializes all internal data structures.
Object(Object const&)Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
Object& operator=(Object const&)Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses.
PropertyEffect()
static bool ReferenceEquals(ptr const&, ptr const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&)Compares objects by reference.
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t)Reference-compares value type object with nullptr.
bool ReferenceEquals(String const&, std::nullptr_t)Specialization of Object::ReferenceEquals for case of string and nullptr.
bool ReferenceEquals(String const&, String const&)Specialization of Object::ReferenceEquals for case of strings.
int RemovedSharedRefs(int)Decreases shared reference count by specified value.
void set_Accumulate(NullableBool) overrideRepresents whether animation behaviors are accumulated. Write NullableBool.
void set_Additive(BehaviorAdditiveType) overrideRepresents whether the current animation behavior is combined with other running animations. Write BehaviorAdditiveType.
void set_By(System::String) overrideSpecifies a relative offset value for the animation with respect to its position before the start of the animation. Write System::String.
void set_CalcMode(PropertyCalcModeType) overrideSpecifies the interpolation mode for the animation Write PropertyCalcModeType.
void set_From(System::String) overrideSpecifies the starting value of the animation. Write System::String.
void set_Points(System::SharedPtr<IPointCollection>) overrideSpecifies the points of the animation. Write IPointCollection.
void set_Timing(System::SharedPtr<ITiming>) overrideRepresents timing properties for the effect behavior. Write ITiming.
void set_To(System::String) overrideSpecifies the ending value for the animation. Write System::String.
void set_ValueType(PropertyValueType) overrideSpecifies the type of a property value. Write PropertyValueType.
virtual void SetTemplateWeakPtr(uint32_t)Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode.
int SharedCount() constGets current value of shared reference counter.
Object * SharedRefAdded()Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
int SharedRefRemovedSafe()Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual String ToString() constAnalog of C# Object.ToString() method. Enables converting custom objects to string.
static const TypeInfo& Type()Implements C# typeof(System.Object) construct.
void Unlock()Implements C# lock() statement unlocking. Call directly or use LockContext sentry object.
Detail::SmartPtrCounter * WeakRefAdded()Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
void WeakRefRemoved()Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector.
virtual ~Object()Destroys object. Frees all internal data structures.

See Also