IMotionEffect
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]IMotionEffect class
Represent motion effect behavior of effect.
class IMotionEffect : public virtual Aspose::Slides::Animation::IBehavior
Methods
Method | Description |
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virtual bool Equals(ptr) | Compares objects using C# Object.Equals semantics. |
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares reference type objects in C# style. |
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares value type objects in C# style. |
static bool Equals(float const&, float const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
static bool Equals(double const&, double const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
virtual bool FastCast(const Details::FastRttiBase&, void **) const | For internal purposes only. |
virtual NullableBool get_Accumulate() | Represents whether animation behaviors are accumulated. Read NullableBool. |
virtual BehaviorAdditiveType get_Additive() | Represents whether the current animation behavior is combined with other running animations. Read BehaviorAdditiveType. |
virtual float get_Angle() | Describes the relative angle of the motion path. Read float. |
virtual System::Drawing::PointF get_By() | Describes the relative offset value for the animation (in percents). Read System::Drawing::PointF. |
virtual System::Drawing::PointF get_From() | Specifies an x/y co-ordinate to start the animation from (in percents). Read System::Drawing::PointF. |
virtual MotionOriginType get_Origin() | Specifies what the origin of the motion path is relative to such as the layout of the slide, or the parent. Read MotionOriginType. |
virtual System::SharedPtr<IMotionPath> get_Path() | Specifies the path primitive followed by coordinates for the animation motion. Read IMotionPath. |
virtual MotionPathEditMode get_PathEditMode() | Specifies how the motion path moves when shape is moved. Read MotionPathEditMode. |
virtual System::SharedPtr<IBehaviorPropertyCollection> get_Properties() | Represents properties of behavior. Read-only IBehaviorPropertyCollection. |
virtual System::Drawing::PointF get_RotationCenter() | Describes the center of the rotation used to rotate a motion path by X angle. Read System::Drawing::PointF. |
virtual System::SharedPtr<ITiming> get_Timing() | Represents timing properties for the effect behavior. Read ITiming. |
virtual System::Drawing::PointF get_To() | Specifies the target location for an animation motion effect (in percents). Read System::Drawing::PointF. |
Detail::SmartPtrCounter * GetCounter() | Gets reference counter data structure associated with the object. |
virtual int32_t GetHashCode() const | Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. |
virtual const TypeInfo& GetType() const | Gets actual type of object. Analog of C# System.Object.GetType() call. |
virtual bool Is(const TypeInfo&) const | Check if object represents an instance of type described by targetType. Analog of C# ‘is’ operator. |
void Lock() | Implements C# lock() statement locking. Call directly or use LockContext sentry object. |
virtual ptr MemberwiseClone() const | Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. |
Object() | Creates object. Initializes all internal data structures. |
Object(Object const&) | Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
Object& operator=(Object const&) | Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
static bool ReferenceEquals(ptr const&, ptr const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t) | Reference-compares value type object with nullptr. |
bool ReferenceEquals(String const&, std::nullptr_t) | Specialization of Object::ReferenceEquals for case of string and nullptr. |
bool ReferenceEquals(String const&, String const&) | Specialization of Object::ReferenceEquals for case of strings. |
int RemovedSharedRefs(int) | Decreases shared reference count by specified value. |
virtual void set_Accumulate(NullableBool) | Represents whether animation behaviors are accumulated. Write NullableBool. |
virtual void set_Additive(BehaviorAdditiveType) | Represents whether the current animation behavior is combined with other running animations. Write BehaviorAdditiveType. |
virtual void set_Angle(float) | Describes the relative angle of the motion path. Write float. |
virtual void set_By(System::Drawing::PointF) | Describes the relative offset value for the animation (in percents). Write System::Drawing::PointF. |
virtual void set_From(System::Drawing::PointF) | Specifies an x/y co-ordinate to start the animation from (in percents). Write System::Drawing::PointF. |
virtual void set_Origin(MotionOriginType) | Specifies what the origin of the motion path is relative to such as the layout of the slide, or the parent. Write MotionOriginType. |
virtual void set_Path(System::SharedPtr<IMotionPath>) | Specifies the path primitive followed by coordinates for the animation motion. Write IMotionPath. |
virtual void set_PathEditMode(MotionPathEditMode) | Specifies how the motion path moves when shape is moved. Write MotionPathEditMode. |
virtual void set_RotationCenter(System::Drawing::PointF) | Describes the center of the rotation used to rotate a motion path by X angle. Write System::Drawing::PointF. |
virtual void set_Timing(System::SharedPtr<ITiming>) | Represents timing properties for the effect behavior. Write ITiming. |
virtual void set_To(System::Drawing::PointF) | Specifies the target location for an animation motion effect (in percents). Write System::Drawing::PointF. |
virtual void SetTemplateWeakPtr(uint32_t) | Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. |
int SharedCount() const | Gets current value of shared reference counter. |
Object * SharedRefAdded() | Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
int SharedRefRemovedSafe() | Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual String ToString() const | Analog of C# Object.ToString() method. Enables converting custom objects to string. |
static const TypeInfo& Type() | Implements C# typeof(System.Object) construct. |
void Unlock() | Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. |
Detail::SmartPtrCounter * WeakRefAdded() | Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
void WeakRefRemoved() | Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual ~Object() | Destroys object. Frees all internal data structures. |
See Also
- Class IBehavior
- Namespace Aspose::Slides::Animation
- Library Aspose.Slides