ThreadPool
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[
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]ThreadPool class
Thread pool API allowing it pushing jobs into queue to be read by pool of worker threads. This is a static type with no instance services. You should never create instances of it by any means.
class ThreadPool : public System::Object
Methods
Method | Description |
---|---|
virtual bool Equals(ptr) | Compares objects using C# Object.Equals semantics. |
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares reference type objects in C# style. |
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares value type objects in C# style. |
static bool Equals(float const&, float const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
static bool Equals(double const&, double const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
virtual bool FastCast(const Details::FastRttiBase&, void **) const | For internal purposes only. |
static void GetAvailableThreads(int&, int&) | Gets number of available threads. |
Detail::SmartPtrCounter * GetCounter() | Gets reference counter data structure associated with the object. |
virtual int32_t GetHashCode() const | Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. |
static ThreadPoolImpl& GetInstance() | Implementation instance that holds list of jobs and other parameters. |
static void GetMaxThreads(int&, int&) | Gets maximal number of concurrent threads. |
static void GetMinThreads(int&, int&) | Gets minimal number of threads being created by pool. |
virtual const TypeInfo& GetType() const | Gets actual type of object. Analog of C# System.Object.GetType() call. |
virtual bool Is(const TypeInfo&) const | Check if object represents an instance of type described by targetType. Analog of C# ‘is’ operator. |
static void JoinAllThreads() | Joins all owned threads. Waits infinitely. |
void Lock() | Implements C# lock() statement locking. Call directly or use LockContext sentry object. |
virtual ptr MemberwiseClone() const | Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. |
Object() | Creates object. Initializes all internal data structures. |
Object(Object const&) | Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
void operator=(const ThreadPool&) | No copying. |
Object& operator=(Object const&) | Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
static bool QueueUserWorkItem(WaitCallback) | Puts work item into queue which is present with callback with no parameter. |
static bool QueueUserWorkItem(WaitCallback, const System::SharedPtr<System::Object>&) | Puts work item into queue which is present with callback with no parameter. |
static bool ReferenceEquals(ptr const&, ptr const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t) | Reference-compares value type object with nullptr. |
bool ReferenceEquals(String const&, std::nullptr_t) | Specialization of Object::ReferenceEquals for case of string and nullptr. |
bool ReferenceEquals(String const&, String const&) | Specialization of Object::ReferenceEquals for case of strings. |
int RemovedSharedRefs(int) | Decreases shared reference count by specified value. |
static bool SetMaxThreads(int, int) | Sets number of threads owned by pool. |
static bool SetMinThreads(int, int) | Sets minimal number of threads owned by pool. |
virtual void SetTemplateWeakPtr(uint32_t) | Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. |
int SharedCount() const | Gets current value of shared reference counter. |
Object * SharedRefAdded() | Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
int SharedRefRemovedSafe() | Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
ThreadPool(const ThreadPool&) | No copying. |
virtual String ToString() const | Analog of C# Object.ToString() method. Enables converting custom objects to string. |
static const TypeInfo& Type() | Implements C# typeof(System.Object) construct. |
void Unlock() | Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. |
Detail::SmartPtrCounter * WeakRefAdded() | Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
void WeakRefRemoved() | Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual ~Object() | Destroys object. Frees all internal data structures. |
Remarks
#include "system/threading/thread_pool.h"
#include "system/threading/thread.h"
#include "system/object.h"
#include "system/smart_ptr.h"
#include <iostream>
#include <mutex>
#include <string>
#include <thread>
const std::string &BooleanToString(bool value)
{
static const std::string True = "True";
static const std::string False = "False";
return value ? True : False;
}
int main()
{
using namespace System::Threading;
std::mutex m;
const auto threadsCount = std::thread::hardware_concurrency();
for (unsigned int i = 0; i < threadsCount; ++i)
{
ThreadPool::QueueUserWorkItem([&m](System::SharedPtr<System::Object> object) -> void {
auto thread = Thread::get_CurrentThread();
m.lock();
std::cout << "Background: " << BooleanToString(thread->get_IsBackground()) <<
", Thread pool: " << BooleanToString(thread->get_IsThreadPoolThread()) <<
", Thread ID: " << thread->get_ManagedThreadId() << std::endl;
m.unlock();
});
}
ThreadPool::JoinAllThreads();
return 0;
}
/*
This code example produces the following output:
Background: True, Thread pool: True, Thread ID: 1
Background: True, Thread pool: True, Thread ID: 3
Background: True, Thread pool: True, Thread ID: 5
Background: True, Thread pool: True, Thread ID: 6
Background: True, Thread pool: True, Thread ID: 9
Background: True, Thread pool: True, Thread ID: 1
Background: True, Thread pool: True, Thread ID: 7
Background: True, Thread pool: True, Thread ID: 2
Background: True, Thread pool: True, Thread ID: 4
Background: True, Thread pool: True, Thread ID: 3
Background: True, Thread pool: True, Thread ID: 12
Background: True, Thread pool: True, Thread ID: 8
Background: True, Thread pool: True, Thread ID: 5
Background: True, Thread pool: True, Thread ID: 6
Background: True, Thread pool: True, Thread ID: 16
Background: True, Thread pool: True, Thread ID: 11
*/
See Also
- Class Object
- Namespace System::Threading
- Library Aspose.Slides