Class LambertMaterial
LambertMaterial class
Material for lambert shading model
public class LambertMaterial : Material
Constructors
| Name | Description |
|---|
| LambertMaterial() | Initializes a new instance of the LambertMaterial class. |
| LambertMaterial(string) | Initializes a new instance of the LambertMaterial class. |
Properties
| Name | Description |
|---|
| AmbientColor { get; set; } | Gets or sets the ambient color |
| DiffuseColor { get; set; } | Gets or sets the diffuse color |
| EmissiveColor { get; set; } | Gets or sets the emissive color |
| virtual Name { get; set; } | Gets or sets the name. |
| Properties { get; } | Gets the collection of all properties. |
| Transparency { get; set; } | Gets or sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped. |
| TransparentColor { get; set; } | Gets or sets the transparent color. |
Methods
| Name | Description |
|---|
| FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| GetEnumerator() | Gets the enumerator to enumerate internal texture slots. |
| GetProperty(string) | Get the value of specified property |
| GetTexture(string) | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
| RemoveProperty(Property) | Removes a dynamic property. |
| RemoveProperty(string) | Remove the specified property identified by name |
| SetProperty(string, object) | Sets the value of specified property |
| SetTexture(string, TextureBase) | Sets the texture to specified slot |
| override ToString() | Formats object to string |
See Also