Pyramid class

Pyramid class

Parameterized pyramid.

Inheritance: PyramidPrimitiveEntitySceneObjectA3DObject

The Pyramid type exposes the following members:

Constructors

ConstructorDescription
initConstruct a new pyramid instance with default bottom area(10, 10) and default height(5)
initConstruct a new pyramid instance with specified bottom area
initConstruct a new pyramid instance with specified bottom area and top area and height.
initConstruct a new pyramid instance with specified bottom area and top area and height.

Properties

PropertyDescription
nameGets or sets the name.
propertiesGets the collection of all properties.
sceneGets the scene that this object belongs to
parent_nodesGets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
excludedGets or sets whether to exclude this entity during exporting.
parent_nodeGets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
cast_shadowsGets or sets whether this geometry can cast shadow
receive_shadowsGets or sets whether this geometry can receive shadow.
bottom_areaArea of the bottom cap
top_areaArea of the top cap
bottom_offsetOffset for bottom vertices
heightHeight of the pyramid

Methods

MethodDescription
remove_propertyRemoves a dynamic property.
remove_propertyRemove the specified property identified by name
get_propertyGet the value of specified property
set_propertySets the value of specified property
find_propertyFinds the property.
It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
or native property(Identified by its name)
get_bounding_boxGets the bounding box of current entity in its object space coordinate system.
get_entity_renderer_keyGets the key of the entity renderer registered in the renderer
to_meshConvert current object to mesh

See Also