U3dSaveOptions class

U3dSaveOptions class

Save options for universal 3d

Inheritance: U3dSaveOptionsSaveOptionsIOConfig

The U3dSaveOptions type exposes the following members:

Constructors

ConstructorDescription
initConstructor of U3dSaveOptions

Properties

PropertyDescription
file_formatGets the file format that specified in current Save/Load option.
encodingGets or sets the default encoding for text-based files.
Default value is null which means the importer/exporter will decide which encoding to use.
file_systemAllow user to handle how to manage the external dependencies during load/save.
lookup_pathsSome files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
file_nameThe file name of the exporting/importing scene.
This is optional, but useful when serialize external assets like OBJ’s material.
export_texturesTry to copy textures used in scene to output directory.
flip_coordinate_systemGets or sets whether flip coordinate system of control points/normal during importing/exporting.
mesh_compressionGets or sets whether to enable mesh data compression.
export_normalsGets or sets whether to export normal data.
export_texture_coordinatesGets or sets whether to export texture coordinates.
export_vertex_diffuseGets or sets whether to export vertex’s diffuse color.
export_vertex_specularGets or sets whether to export vertex’ specular color.
embed_texturesEmbed the external textures into the U3D file, default value is false.

See Also