U3dSaveOptions class
U3dSaveOptions class
Save options for universal 3d
Inheritance: U3dSaveOptions →
SaveOptions →
IOConfig
The U3dSaveOptions type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
__init__(self) | Constructor of U3dSaveOptions |
Properties
| Property | Description |
|---|---|
| file_format | Gets the file format that specified in current Save/Load option. |
| encoding | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
| file_system | Allow user to handle how to manage the external dependencies during load/save. |
| lookup_paths | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
| file_name | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
| export_textures | Try to copy textures used in scene to output directory. |
| flip_coordinate_system | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. |
| mesh_compression | Gets or sets whether to enable mesh data compression. |
| export_normals | Gets or sets whether to export normal data. |
| export_texture_coordinates | Gets or sets whether to export texture coordinates. |
| export_vertex_diffuse | Gets or sets whether to export vertex’s diffuse color. |
| export_vertex_specular | Gets or sets whether to export vertex’ specular color. |
| embed_textures | Embed the external textures into the U3D file, default value is false. |
See Also
- module
aspose.threed.formats - class
IOConfig - class
SaveOptions - class
U3dSaveOptions