Pose class
Pose class
The pose is used to store transformation matrix when the geometry is skinned.
The pose is a set of BonePose
, each BonePose
saves the concrete transformation information of the bone node.
The Pose type exposes the following members:
Constructors
Constructor | Description |
---|---|
init | Initializes a new instance of the Pose class. |
init | Initializes a new instance of the Pose class. |
Properties
Property | Description |
---|---|
name | Gets or sets the name. |
properties | Gets the collection of all properties. |
pose_type | Gets or sets the type of the pose. |
bone_poses | Gets all BonePose . |
Methods
Method | Description |
---|---|
remove_property | Removes a dynamic property. |
remove_property | Remove the specified property identified by name |
add_bone_pose | Saves pose transformation matrix for the given bone node. |
add_bone_pose | Saves pose transformation matrix for the given bone node. Global transformation matrix is implied. |
get_property | Get the value of specified property |
set_property | Sets the value of specified property |
find_property | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
See Also
- module
aspose.threed
- class
A3DObject
- class
BonePose
- class
Pose