Geometry class
Geometry class
The base class of all renderable geometric objects (like Mesh
, NurbsSurface
, Patch
and etc.).
The Geometry
base class supports:
Control point management , control points defines the base 3D spatial structure of the geometry, different geometric types has different way to define concrete 3D models. Vertex element definition , vertex elements applies extra information like normals/uv coordinates/vertex colors to the geometry, see
VertexElement
for more details.Object deforming ,Deformer
can be bonded to animate geometry’s shape.Control point management , control points defines the base 3D spatial structure of the geometry, different geometric types has different way to define concrete 3D models. Vertex element definition , vertex elements applies extra information like normals/uv coordinates/vertex colors to the geometry, see
VertexElement
for more details.Object deforming ,Deformer
can be bonded to animate geometry’s shape.Control point management , control points defines the base 3D spatial structure of the geometry, different geometric types has different way to define concrete 3D models. Vertex element definition , vertex elements applies extra information like normals/uv coordinates/vertex colors to the geometry, see
VertexElement
for more details.Object deforming ,Deformer
can be bonded to animate geometry’s shape.
Inheritance: Geometry
→
Entity
→
SceneObject
→
A3DObject
The Geometry type exposes the following members:
Constructors
Constructor | Description |
---|---|
init | Initializes a new instance of the Geometry class. |
Properties
Property | Description |
---|---|
name | Gets or sets the name. |
properties | Gets the collection of all properties. |
scene | Gets the scene that this object belongs to |
parent_nodes | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
excluded | Gets or sets whether to exclude this entity during exporting. |
parent_node | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
visible | Gets or sets if the geometry is visible |
deformers | Gets all deformers associated with this geometry. |
control_points | Gets all control points |
cast_shadows | Gets or sets whether this geometry can cast shadow |
receive_shadows | Gets or sets whether this geometry can receive shadow. |
vertex_elements | Gets all vertex elements |
Methods
Method | Description |
---|---|
remove_property | Removes a dynamic property. |
remove_property | Remove the specified property identified by name |
create_element | Creates a vertex element with specified type and add it to the geometry. |
create_element | Creates a vertex element with specified type and add it to the geometry. |
create_element_uv | Creates a VertexElementUV with given texture mapping type. |
create_element_uv | Creates a VertexElementUV with given texture mapping type. |
get_property | Get the value of specified property |
set_property | Sets the value of specified property |
find_property | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_bounding_box | Gets the bounding box of current entity in its object space coordinate system. |
get_entity_renderer_key | Gets the key of the entity renderer registered in the renderer |
get_element | Gets a vertex element with specified type |
get_vertex_element_of_uv | Gets a VertexElementUV instance with given texture mapping type |
add_element | Adds an existing vertex element to current geometry |
See Also
- module
aspose.threed.entities
- class
A3DObject
- class
Deformer
- class
Entity
- class
Geometry
- class
Mesh
- class
NurbsSurface
- class
Patch
- class
SceneObject
- class
VertexElement
- class
VertexElementUV