DracoSaveOptions class
DracoSaveOptions class
Save options for Google draco files
Inheritance: DracoSaveOptions →
SaveOptions →
IOConfig
The DracoSaveOptions type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
__init__(self) | Construct a default configuration for saving draco files. |
Properties
| Property | Description |
|---|---|
| file_format | Gets the file format that specified in current Save/Load option. |
| encoding | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
| file_system | Allow user to handle how to manage the external dependencies during load/save. |
| lookup_paths | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
| file_name | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
| export_textures | Try to copy textures used in scene to output directory. |
| position_bits | Quantization bits for position, default value is 14 |
| texture_coordinate_bits | Quantization bits for texture coordinate, default value is 12 |
| color_bits | Quantization bits for vertex color, default value is 10 |
| normal_bits | Quantization bits for normal vectors, default value is 10 |
| compression_level | Compression level, default value is DracoCompressionLevel.STANDARD |
| apply_unit_scale | Apply AssetInfo.unit_scale_factor to the mesh.Default value is false. |
| point_cloud | Export the scene as point cloud, default value is false. |
See Also
- module
aspose.threed.formats - class
DracoSaveOptions - class
IOConfig - class
SaveOptions