LayerMaskData.MaskRectangle
Contents
[
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]LayerMaskData.MaskRectangle property
Gets or sets the mask Rectangle
of the layer mask in the PSD file. It takes left, right, top and bottom properties and creates Rectangle
public Rectangle MaskRectangle { get; set; }
Property Value
The mask rectangle.
Examples
This example shows how to get, update, remove and add raster layer masks in the Adobe® Photoshop® file programmatically.
[C#]
void AssertAreEqual(object actual, object expected)
{
if (!object.Equals(actual, expected))
{
throw new FormatException(
string.Format("Actual value {0} are not equal to expected {1}.", actual, expected));
}
}
// Gets the int value converted to big-endian bytes order.
byte[] GetBigEndianBytesInt32(int value)
{
byte[] bytes = new byte[4];
bytes[0] = (byte)((value >> 24) & 0x000000FF);
bytes[1] = (byte)((value >> 16) & 0x000000FF);
bytes[2] = (byte)((value >> 8) & 0x000000FF);
bytes[3] = (byte)value;
return bytes;
}
// Gets the value converted from the big endian to Int32.
int FromBigEndianToInt32(byte[] bytes, int index)
{
if (bytes == null)
{
throw new ArgumentNullException("bytes");
}
if (index < 0 || index + 4 > bytes.Length)
{
throw new ArgumentOutOfRangeException("index", "The index falls outside the bytes array.");
}
return (bytes[index] << 24) | (bytes[index + 1] << 16) | (bytes[index + 2] << 8) | bytes[index + 3];
}
// Gets a raster mask from the layer of a PSD image and saves it to a file
void SaveRasterMask(string maskFilePath, Layer layer)
{
LayerMaskDataShort maskData = (LayerMaskDataShort)layer.LayerMaskData;
using (var container = FileStreamContainer.CreateFileStream(maskFilePath, false))
{
container.Write(GetBigEndianBytesInt32(maskData.Top));
container.Write(GetBigEndianBytesInt32(maskData.Left));
container.Write(GetBigEndianBytesInt32(maskData.Bottom));
container.Write(GetBigEndianBytesInt32(maskData.Right));
container.WriteByte(maskData.DefaultColor);
container.WriteByte((byte)maskData.Flags);
container.Write(GetBigEndianBytesInt32(maskData.ImageData.Length));
container.Write(maskData.ImageData, 0, maskData.ImageData.Length);
}
}
// Adds a raster mask from the file to the layer and saves it the PSD format image
void AddRasterMask(Layer layer, string maskSourcePath)
{
var maskData = new LayerMaskDataShort();
using (FileStreamContainer container = FileStreamContainer.OpenFileStream(maskSourcePath))
{
byte[] bytes = new byte[22];
AssertAreEqual(container.Read(bytes), 22);
maskData.Top = FromBigEndianToInt32(bytes, 0);
maskData.Left = FromBigEndianToInt32(bytes, 4);
maskData.Bottom = FromBigEndianToInt32(bytes, 8);
maskData.Right = FromBigEndianToInt32(bytes, 12);
maskData.DefaultColor = bytes[16];
maskData.Flags = (LayerMaskFlags)bytes[17];
int imageDataLength = FromBigEndianToInt32(bytes, 18);
byte[] data = new byte[imageDataLength];
AssertAreEqual(maskData.MaskRectangle.Width * maskData.MaskRectangle.Height, imageDataLength);
AssertAreEqual(container.Read(data), imageDataLength);
maskData.ImageData = data;
}
// Just adding LayerMaskData is not enough for correct saving because channels are not updated;
// layer.LayerMaskData = mask; // This does not add the mask channel
// Add (or update) the mask
layer.AddLayerMask(maskData); // But this adds / updates both the mask and channels!
}
// This example shows how to get, update, remove and add raster layer masks in the Adobe® Photoshop® file programmatically.
var pngOptions = new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha };
var sourceFilePath = "FourWithMasks.psd";
using (PsdImage image = (PsdImage)Image.Load(sourceFilePath))
{
Layer layer = image.Layers[2];
// Get a raster mask from the layer and save it to a file
SaveRasterMask("FourWithMasks2.msk", layer);
// Change the layer mask (invert) and save the image
var mask = layer.LayerMaskData;
byte[] maskData = mask.ImageData;
for (int i = 0; i < maskData.Length; i++)
{
maskData[i] = (byte)~maskData[i];
}
// Just changing LayerMaskData is enough to effect rendering
image.Save("FourWithMasksUpdated2.png", pngOptions);
// But just changing LayerMaskData is not enough for correct saving because channels are not updated;
layer.LayerMaskData = mask; // This does not work either
layer.AddLayerMask(mask); // But this updates both the mask and channels!
image.Save("FourWithMasksUpdated2.psd");
// Remove a raster mask from the layer and save the image
layer.LayerMaskData = null; // Just removing LayerMaskData is enough to effect rendering but not for saving to PSD format
image.Save("FourWithMasksRemoved2.png", pngOptions);
layer.AddLayerMask(null); // But this removes both the mask and the mask channel!
image.Save("FourWithMasksRemoved2.psd");
// Add a raster mask from the file to the layer and save the image
AddRasterMask(layer, "raster.msk");
image.Save("FourWithMasksAdded2.png", pngOptions);
image.Save("FourWithMasksAdded2.psd");
}
See Also
- struct Rectangle
- class LayerMaskData
- namespace Aspose.PSD.FileFormats.Psd.Layers
- assembly Aspose.PSD