Backdrop3DScene

Backdrop3DScene class

Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.

getAnchorPoint

NameDescription
getAnchorPoint ()Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Returns: float


getNormalVector

NameDescription
getNormalVector ()Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Returns: float


getUpVector

NameDescription
getUpVector ()Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Returns: float


getVersion

NameDescription
getVersion ()

Returns: long


setAnchorPoint

NameDescription
setAnchorPoint (float[])Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Returns: void


setNormalVector

NameDescription
setNormalVector (float[])Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Returns: void


setUpVector

NameDescription
setUpVector (float[])Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Returns: void