LightRig
LightRig class
Represents LightRig.
getDirection
Name | Description |
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getDirection () | Light direction. Read/write LightingDirection. |
Returns: int
getLightType
Name | Description |
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getLightType () | Represents a preset light right that can be applied to a shape. The light rig represents a group of lights oriented in a specific way relative to a 3D scene. Read/write LightRigPresetType. |
Returns: int
getRotation
Name | Description |
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getRotation () | A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. first element in return array - latitude, second - longitude, third - revolution. Returns null if no rotation defined. |
Returns: float
getVersion
Name | Description |
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getVersion () |
Returns: long
setDirection
Name | Description |
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setDirection (int) | Light direction. Read/write LightingDirection. |
Returns: void
setLightType
Name | Description |
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setLightType (int) | Represents a preset light right that can be applied to a shape. The light rig represents a group of lights oriented in a specific way relative to a 3D scene. Read/write LightRigPresetType. |
Returns: void
setRotation
Name | Description |
---|---|
setRotation (float, float, float) | A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. If any of coordinate value is Float.NaN, all rotation is undefined. |
Returns: void