Class PbrMaterial PbrMaterial class Material for physically based rendering based on albedo color/metallic/roughness
Copy public class PbrMaterial : Material
Constructors Name Description PbrMaterial ()Construct a default PBR material instance PbrMaterial (Vector3)Construct a default PBR material with specified albedo color value.
Properties Name Description Albedo { get; set; }Gets or sets the base color of the material AlbedoTexture { get; set; }Gets or sets the texture for albedo EmissiveColor { get; set; }Gets or sets the emissive color EmissiveTexture { get; set; }Gets or sets the texture for emissive MetallicFactor { get; set; }Gets or sets the metalness of the material, value of 1 means the material is a metal and value of 0 means the material is a dielectric. MetallicRoughness { get; set; }Gets or sets the texture for metallic(in R channel) and roughness(in G channel) virtual Name { get; set; } Gets or sets the name. NormalTexture { get; set; }Gets or sets the texture of normal mapping OcclusionFactor { get; set; }Gets or sets the factor of ambient occlusion OcclusionTexture { get; set; }Gets or sets the texture for ambient occlusion Properties { get; }Gets the collection of all properties. RoughnessFactor { get; set; }Gets or sets the roughness of the material, value of 1 means the material is completely rough and value of 0 means the material is completely smooth SpecularTexture { get; set; }Gets or sets the texture for specular color Transparency { get; set; }Gets or sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped.
Methods Name Description static FromMaterial (Material) Allow convert other material to PbrMaterial FindProperty (string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) GetEnumerator ()Gets the enumerator to enumerate internal texture slots. GetProperty (string)Get the value of specified property GetTexture (string)Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name RemoveProperty (Property)Removes a dynamic property. RemoveProperty (string)Remove the specified property identified by name SetProperty (string, object)Sets the value of specified property SetTexture (string, TextureBase)Sets the texture to specified slot override ToString () Formats object to string
See Also