Class PbrMaterial
Contents
[
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]PbrMaterial class
Material for physically based rendering based on albedo color/metallic/roughness
public class PbrMaterial : Material
Constructors
Name | Description |
---|---|
PbrMaterial() | Construct a default PBR material instance |
PbrMaterial(Vector3) | Construct a default PBR material with specified albedo color value. |
Properties
Name | Description |
---|---|
Albedo { get; set; } | Gets or sets the base color of the material |
AlbedoTexture { get; set; } | Gets or sets the texture for albedo |
EmissiveColor { get; set; } | Gets or sets the emissive color |
EmissiveTexture { get; set; } | Gets or sets the texture for emissive |
MetallicFactor { get; set; } | Gets or sets the metalness of the material, value of 1 means the material is a metal and value of 0 means the material is a dielectric. |
MetallicRoughness { get; set; } | Gets or sets the texture for metallic(in R channel) and roughness(in G channel) |
virtual Name { get; set; } | Gets or sets the name.(Inherited from A3DObject .) |
NormalTexture { get; set; } | Gets or sets the texture of normal mapping |
OcclusionFactor { get; set; } | Gets or sets the factor of ambient occlusion |
OcclusionTexture { get; set; } | Gets or sets the texture for ambient occlusion |
Properties { get; } | Gets the collection of all properties.(Inherited from A3DObject .) |
RoughnessFactor { get; set; } | Gets or sets the roughness of the material, value of 1 means the material is completely rough and value of 0 means the material is completely smooth |
SpecularTexture { get; set; } | Gets or sets the texture for specular color |
Transparency { get; set; } | Gets or sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped. |
Methods
Name | Description |
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static FromMaterial(Material) | Allow convert other material to PbrMaterial |
FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject .) |
GetEnumerator() | Gets the enumerator to enumerate internal texture slots.(Inherited from Material .) |
GetProperty(string) | Get the value of specified property(Inherited from A3DObject .) |
GetTexture(string) | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name(Inherited from Material .) |
RemoveProperty(Property) | Removes a dynamic property.(Inherited from A3DObject .) |
RemoveProperty(string) | Remove the specified property identified by name(Inherited from A3DObject .) |
SetProperty(string, object) | Sets the value of specified property(Inherited from A3DObject .) |
SetTexture(string, TextureBase) | Sets the texture to specified slot(Inherited from Material .) |
override ToString() | Formats object to string(Inherited from Material .) |
See Also
- class Material
- namespace Aspose.ThreeD.Shading
- assembly Aspose.3D