Node.Transform
Node.Transform property
Gets the local transform.
public Transform Transform { get; }
Property Value
The transform.
Examples
The following code shows how to change the transform of the node:
Scene scene = new Scene();
var boxNode = scene.RootNode.CreateChildNode(new Box());
//place the box at (10, 0, 0)
boxNode.Transform.Translation = new Vector3(10, 0, 0);
See Also
- class Transform
- class Node
- namespace Aspose.ThreeD
- assembly Aspose.3D