Class Timeline
Contents
[
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]Timeline class
The time line options model.
public sealed class Timeline
Constructors
Name | Description |
---|---|
Timeline() | The default constructor. |
Properties
Name | Description |
---|---|
ActiveFrameIndex { get; } | Gets the active frame index. |
AFSt { get; set; } | Gets or sets the AFSt value. |
Frames { get; set; } | Gets the list of frames. |
FsID { get; set; } | Gets or sets the FsID value. |
LoopesCount { get; set; } | Gets or sets the count of loops. |
Methods
Name | Description |
---|---|
Save(Stream, ImageOptionsBase) | Saves the PsdImage’s and Timeline data to the specified stream in the specified format according to save options. |
Save(string, ImageOptionsBase) | Saves the PsdImage’s and Timeline data to the specified file location in the specified format according to save options. |
SwitchActiveFrame(int) | Switches the active frame to targeted. |
Examples
The Timeline class gives a high-level ability to manipulate the timeline of PsdImage, like changing frame delay or editing layer state on a specific frame.
[C#]
string sourceFile = "image1219.psd";
string outputPsd = "output_image800.psd";
using (PsdImage psdImage = (PsdImage)Image.Load(sourceFile))
{
Timeline timeline = psdImage.Timeline;
// Change dispose method of frame 1
timeline.Frames[0].DisposalMethod = FrameDisposalMethod.DoNotDispose;
// Change delay of frame 2
timeline.Frames[1].Delay = 15;
// Change opacity of 'Layer 1' on frame 2
LayerState layerState11 = timeline.Frames[1].LayerStates[1];
layerState11.Opacity = 50;
// move 'Layer 1' to left-bottom corner on frame 3
LayerState layerState21 = timeline.Frames[2].LayerStates[1];
layerState21.PositionOffset = new Point(-50, 230);
// Adds new frame
List<Frame> frames = new List<Frame>(timeline.Frames);
frames.Add(new Frame());
timeline.Frames = frames.ToArray();
// Change blendMode of 'Layer 1' on frame 4
LayerState layerState31 = timeline.Frames[3].LayerStates[1];
layerState31.BlendMode = BlendMode.Dissolve;
// Apply changes back to PsdImage instance
psdImage.Save(outputPsd);
}
See Also
- namespace Aspose.PSD.FileFormats.Psd.Layers.Animation
- assembly Aspose.PSD